fix(test_scene): use the world dimension to add the floor
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@ -39,7 +39,9 @@ function MovePlayer:new(playerNumber, cameraMode)
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self.world.cameras:setMode(cameraMode)
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self.world:loadMap()
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self.world.obj.collisions["wall"](self.world, 0,0,-16,1000, 1000, 16)
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local w, h = self.world:getDimensions()
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self.world.obj.collisions["wall"](self.world, 0, 0, -16, w, h, 16)
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end
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return MovePlayer
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