feat: make aerial ennemies able to avoir attacks
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b9d324fa57
commit
487d14dece
1 changed files with 24 additions and 7 deletions
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@ -2,6 +2,8 @@ local FighterParent = Object:extend()
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local counter = 0
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local counter = 0
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local AERIAL_ACCURACY_FACTOR = 0
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function FighterParent:new(owner, isHero, id)
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function FighterParent:new(owner, isHero, id)
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self.owner = owner
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self.owner = owner
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self.turnSystem = owner.turnSystem
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self.turnSystem = owner.turnSystem
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@ -82,11 +84,12 @@ function FighterParent:sendDamage(target, value, accuracy, isSpecial, isAerial)
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core.debug:print("cbs/battler", "Sending " .. value .." damage at " .. target.name)
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core.debug:print("cbs/battler", "Sending " .. value .." damage at " .. target.name)
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target:receiveDamage(value, accuracy, isSpecial, isAerial, self)
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return target:receiveDamage(value, accuracy, isSpecial, isAerial, self)
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end
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end
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function FighterParent:receiveDamage(value, accuracy, isSpecial, isAerial, fromWho)
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function FighterParent:receiveDamage(value, accuracy, isSpecial, isAerial, fromWho)
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local stats = self:getStats()
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local stats = self:getStats()
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local isSuccess = true
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if (isSpecial) then
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if (isSpecial) then
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value = value / stats.mind
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value = value / stats.mind
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@ -94,6 +97,15 @@ function FighterParent:receiveDamage(value, accuracy, isSpecial, isAerial, fromW
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value = value / stats.defense
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value = value / stats.defense
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end
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end
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print(self.abstract.data.isArieal)
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if (self.abstract.data.isAerial and not isAerial) then
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accuracy = accuracy * AERIAL_ACCURACY_FACTOR
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end
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isSuccess = (math.random(100) <= accuracy)
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if (isSuccess) then
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core.debug:print("cbs/fighter", "Taken " .. value .. " damage" )
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core.debug:print("cbs/fighter", "Taken " .. value .. " damage" )
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if (self.isDefending) then
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if (self.isDefending) then
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self:setHP(value * -0.66, true)
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self:setHP(value * -0.66, true)
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@ -101,6 +113,11 @@ function FighterParent:receiveDamage(value, accuracy, isSpecial, isAerial, fromW
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self:setHP(value * -1, true)
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self:setHP(value * -1, true)
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self.actor:getHurt()
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self.actor:getHurt()
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end
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end
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else
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self.actor:avoidedAttack()
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end
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return isSuccess
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end
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end
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function FighterParent:getAbstract()
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function FighterParent:getAbstract()
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