feat: add basic option menu
This commit is contained in:
parent
efa7909f83
commit
459f4905c7
12 changed files with 489 additions and 10 deletions
4
sonic-radiance.love/assets/gui/fonts/SA2font.lua
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sonic-radiance.love/assets/gui/fonts/SA2font.lua
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return {
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glyphs = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZÇÂÄÀÆÉÊËÈÎÏÔÖŒÜÛÙ[\\]^_`abcdefghijklmnopqrstuvwxyzçâäàæéêëèïîôöœûüù{|}",
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extraspacing = 0,
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}
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sonic-radiance.love/assets/gui/fonts/SA2font.png
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sonic-radiance.love/assets/gui/fonts/SA2font.png
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4
sonic-radiance.love/assets/gui/fonts/sadv.lua
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sonic-radiance.love/assets/gui/fonts/sadv.lua
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return {
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glyphs = "abcdefghijklmnopqrstuvwxyz0123456789 ABCDEFGHIJKLMNOPQRSTUVWXYZ",
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extraspacing = 1
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}
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5
sonic-radiance.love/datas/languages/en/init.lua
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sonic-radiance.love/datas/languages/en/init.lua
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return {
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name = "English",
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name_ascii = "English",
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subfolder = "en"
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}
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11
sonic-radiance.love/datas/languages/en/options.lua
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11
sonic-radiance.love/datas/languages/en/options.lua
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@ -0,0 +1,11 @@
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return {
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["inputs"] = "Inputs",
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["video"] = "Video",
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["audio"] = "Audio",
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["langs"] = "Languages",
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["resolution"] = "Resolution",
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["fullscreen"] = "Fullscreen",
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["borders"] = "Borders",
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["vsync"] = "V-Sync",
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["back"] = "Back",
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}
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5
sonic-radiance.love/datas/languages/fr/init.lua
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sonic-radiance.love/datas/languages/fr/init.lua
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return {
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name = "Français",
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name_ascii = "Francais",
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subfolder = "fr"
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}
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11
sonic-radiance.love/datas/languages/fr/options.lua
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sonic-radiance.love/datas/languages/fr/options.lua
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@ -0,0 +1,11 @@
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return {
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["inputs"] = "Controles",
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["video"] = "Affichage",
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["audio"] = "Sons",
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["langs"] = "Langues",
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["resolution"] = "Resolution",
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["fullscreen"] = "Plein Ecran",
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["borders"] = "Bordures",
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["vsync"] = "Sync Vert.",
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["back"] = "Retour",
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}
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@ -12,22 +12,13 @@ function DebugMenu:new()
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self:buildOverworldMenu()
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self:buildSaveMenu()
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self:buildOtherMenu()
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self:buildOptionsMenu()
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menu.commons.SceneWidget(self, "BaseMenu", scenes.options, "Options")
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menu.ExitWidget(self, "BaseMenu")
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self.menusystem:activate()
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self.menusystem:switchMenu("BaseMenu")
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end
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function DebugMenu:buildOptionsMenu()
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self:addSubMenu("options", "BaseMenu", "Options")
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self:addSubMenu("backgrounds", "options", "Set Background")
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menu.ShowBackgroundWidget(self, "options")
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menu.commons.SubMenuWidget(self, "backgrounds", "options", "Back")
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menu.commons.SubMenuWidget(self, "options", "BaseMenu", "Back")
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end
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function DebugMenu:buildOverworldMenu()
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self:addSubMenu("overworld", "BaseMenu", "Overworld")
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menu.commons.SubMenuWidget(self, "overworld", "BaseMenu", "Back")
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@ -4,4 +4,5 @@ return {
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title = require "scenes.titlescreen",
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cbs = require "scenes.battlesystem",
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debug = require "scenes.debug",
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options = require "scenes.options",
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}
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52
sonic-radiance.love/scenes/options/assets.lua
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sonic-radiance.love/scenes/options/assets.lua
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return {
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["tilesets"] = {
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{"charicons", "assets/sprites/characters/charicons"},
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{"normaltiles", "assets/backgrounds/normaltile"},
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{"sptiles", "assets/backgrounds/specialtile"},
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{"borders", "assets/backgrounds/borders"},
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},
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["sprites"] = {
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{"cursorground", "assets/gui/cursor/ground"},
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{"hitGFX", "assets/sprites/gfx/hit"},
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},
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["textures"] = {
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{"menucursor", "assets/gui/cursor-menulist.png"},
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{"statusbar", "assets/gui/status_bar.png"},
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{"cursorpeak", "assets/gui/cursor/peak.png"},
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{"actorsShadow", "assets/sprites/shadow.png"},
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{"emptytile", "assets/backgrounds/tilemask.png"},
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{"e_speedster", "assets/gui/emblem_speedster.png"},
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{"e_technic", "assets/gui/emblem_technic.png"},
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{"e_power", "assets/gui/emblem_power.png"},
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{"m_speedster", "assets/gui/emblem_speedster_mask.png"},
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{"m_technic", "assets/gui/emblem_technic_mask.png"},
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{"m_power", "assets/gui/emblem_power_mask.png"},
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{"hudturn", "assets/gui/strings/hudturn.png"},
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{"battlecompleted", "assets/gui/strings/battle_completed.png" }
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},
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["fonts"] = {
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{"small", "assets/gui/fonts/PixelOperator.ttf", 16},
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{"victory", "assets/gui/fonts/vipnagorgialla.ttf", 12}
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},
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["imagefonts"] = {
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{"hudnbrs", "assets/gui/fonts/hudnumbers"},
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{"hudnbrs_small", "assets/gui/fonts/hudsmallnumbers"},
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{"medium", "assets/gui/fonts/SA2font"},
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},
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["sfx"] = {
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{"hit", "assets/sfx/hit.wav"},
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{"hitconnect", "assets/sfx/hitconnect.wav"},
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{"jump", "assets/sfx/jump.wav"},
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{"woosh", "assets/sfx/woosh.wav"},
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{"spincharge", "assets/sfx/spincharge.wav"},
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{"spinrelease", "assets/sfx/spinrelease.wav"},
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{"mBack", "assets/sfx/menus/back.wav"},
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{"mBeep", "assets/sfx/menus/beep.wav"},
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{"mSelect", "assets/sfx/menus/select.wav"},
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{"mError", "assets/sfx/menus/error.wav"},
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}
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}
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97
sonic-radiance.love/scenes/options/init.lua
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sonic-radiance.love/scenes/options/init.lua
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local Scene = require "core.modules.scenes"
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local OptionsMenu = Scene:extend()
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local ListBox = require "core.modules.menusystem.listbox"
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local Widgets = require "scenes.options.widgets"
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function OptionsMenu:new()
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OptionsMenu.super.new(self)
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self.assets:batchImport("scenes.options.assets")
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self:addMenu("main", true)
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self:addSubMenu("video", "video")
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self:addSubMenu("audio", "audio")
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self:addSubMenu("langs", "langs")
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self:addSubMenu("inputs", "inputs")
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Widgets.Resolution(self, "video")
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Widgets.Switch(self, "video", "fullscreen")
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Widgets.Switch(self, "video", "borders")
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Widgets.Switch(self, "video", "vsync")
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self:addPlayerMenus()
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self:setLanguageMenu()
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Widgets.Audio(self, "audio", "sfx")
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Widgets.Audio(self, "audio", "music")
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Widgets.Exit(self, "main")
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self.menusystem:switchMenu("main")
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self.menusystem:setSoundFromSceneAssets("mBeep")
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self.keyDetector = {}
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self.keyDetector.widget = nil
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end
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-- MENU FUNCTION
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-- Functions that serve the handling of menus
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function OptionsMenu:addMenu(name, nobackbutton)
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local screenHeight, screenWidth = core.screen:getDimensions()
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local w, h = 424/2, 240 - 48
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local x, y = w / 2, 24
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ListBox(self.menusystem, name, x, y, w, h, 8)
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end
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function OptionsMenu:addSubMenu(name, fullname)
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self:addMenu(name)
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Widgets.SubMenu(self, "main", name, fullname)
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Widgets.SubMenu(self, name, "main", "back", 1, "<")
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end
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function OptionsMenu:addPlayerMenus()
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for i,v in ipairs(core.input.data) do
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local menu = "player" .. i
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self:addMenu(menu)
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Widgets.PlayerSubMenu(self, "inputs", i)
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for k,w in pairs(v.keys) do
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-- FIXME: make sure that you can use the order you want for the keys list
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-- instead of a random one
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Widgets.Key(self, i, k)
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end
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Widgets.SubMenu(self, menu, "inputs", "back", 1, "<")
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end
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end
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function OptionsMenu:addScene(submenu, scene, fullname)
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Widgets.Dummy(self, submenu, fullname)
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end
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function OptionsMenu:setLanguageMenu()
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for i,v in ipairs(core.lang.data.available) do
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Widgets.Lang(self, "langs", v)
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end
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end
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function OptionsMenu:changeKey(widget)
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self.keyDetector.isActive = true
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self.keyDetector.widget = widget
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end
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function OptionsMenu:keypressed( key )
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if (self.keyDetector.isActive) then
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self.keyDetector.widget:receiveKey( key )
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self.menusystem:activate()
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self.keyDetector.isActive = false
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end
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end
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function OptionsMenu:draw()
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love.graphics.setColor(.3, .1, .4, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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utils.graphics.resetColor()
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end
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return OptionsMenu
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298
sonic-radiance.love/scenes/options/widgets.lua
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sonic-radiance.love/scenes/options/widgets.lua
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local widgets = {}
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local Widget = require "core.modules.menusystem.widgets"
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local DoubleTextWidget = Widget.Text:extend()
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widgets.SubMenu = DoubleTextWidget:extend()
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widgets.Dummy = Widget.Text:extend()
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widgets.Exit = Widget.Text:extend()
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widgets.Switch = DoubleTextWidget:extend()
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widgets.Resolution = DoubleTextWidget:extend()
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widgets.Lang = Widget.Text:extend()
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widgets.PlayerSubMenu = DoubleTextWidget:extend()
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widgets.Key = DoubleTextWidget:extend()
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widgets.Audio = DoubleTextWidget:extend()
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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-- DoubleText widget : a two-side text widget
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function DoubleTextWidget:new(menu, font, label1, label2)
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DoubleTextWidget.super.new(self, menu, font, label1)
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self.label2 = label2 or ""
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end
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function DoubleTextWidget:drawCanvas()
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local w, h
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w = math.floor(self.width)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 4, h, -1, "left")
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self.font:draw(self.label2, w-4, h, -1, "right")
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end
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-- Submenu widget :: go to a submenu
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function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", fullname)
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local label2 = label2 or ">"
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self.newmenu = newmenu
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widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = order or 0
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end
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function widgets.SubMenu:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Dummy widget :: An empty widget to serve as a base for others
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function widgets.Dummy:new(scene, menu, fullname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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widgets.Dummy.super.new(self, widgetmenu, font, fullname)
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end
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function widgets.Dummy:action()
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-- shoosh
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end
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-- Exit Widget : exit the examples
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function widgets.Exit:new(scene, menu)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("commons", "exit")
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widgets.Exit.super.new(self, widgetmenu, font, "Exit")
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end
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function widgets.Exit:action()
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self.scene.assets:playSFX("mSelect")
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core.scenemanager:setStoredScene("mainmenu")
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end
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-- VIDEO WIDGETS
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-- Handle graphical settings
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-- Switch widget (One widget to handle graphical switch)
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function widgets.Switch:new(scene, menu, keyname)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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self.keyname = keyname
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local label = core.lang:translate("options", keyname)
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local label2 = self:getLabel()
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widgets.Switch.super.new(self, widgetmenu, font, label, label2)
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self.order = order or 0
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end
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function widgets.Switch:modifyKey()
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--self.key = (self.key == false)
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if self.keyname == "fullscreen" then
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core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false)
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elseif self.keyname == "borders" then
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core.options.data.video.border = (core.options.data.video.border == false)
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elseif self.keyname == "vsync" then
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core.options.data.video.vsync = (core.options.data.video.vsync == false)
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end
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core.screen:applySettings()
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end
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function widgets.Switch:getKey()
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if self.keyname == "fullscreen" then
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self.key = core.options.data.video.fullscreen
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elseif self.keyname == "borders" then
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self.key = (core.options.data.video.border)
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elseif self.keyname == "vsync" then
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self.key = (core.options.data.video.vsync)
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end
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end
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function widgets.Switch:getLabel()
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self:getKey()
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local label = ""
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if (self.key) then
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label = "true"
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else
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label = "false"
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end
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return core.lang:translate("commons", label)
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end
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function widgets.Switch:action()
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self:modifyKey()
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self.scene.assets:playSFX("mSelect")
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self.label2 = self:getLabel()
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core.options:write()
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self:invalidateCanvas()
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end
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-- Resolution Widget
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function widgets.Resolution:new(scene, menu)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "resolution")
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local label2 = self:getLabel()
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widgets.Resolution.super.new(self, widgetmenu, font, label, label2)
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end
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function widgets.Resolution:getLabel()
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return "x" .. core.options.data.video.resolution
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end
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function widgets.Resolution:action()
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if core.options.data.video.resolution == 3 then
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core.options.data.video.resolution = 1
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else
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core.options.data.video.resolution = core.options.data.video.resolution + 1
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end
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self.label2 = self:getLabel()
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core.screen:applySettings()
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self.scene.assets:playSFX("mSelect")
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self:invalidateCanvas()
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core.options:write()
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end
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-- LANGS WIDGET
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-- Allow you to change the lang of the game
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function widgets.Lang:new(scene, menu, lang)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:getLangName(lang)
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self.lang = lang
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widgets.Lang.super.new(self, widgetmenu, font, label)
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end
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function widgets.Lang:action()
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self.scene.assets:playSFX("mSelect")
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core.options:setLanguage(self.lang)
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--self.scene.menusystem:invalidateAllWidgets()
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end
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-- INPUT WIDGETS
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-- Widgets to handle inputs
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function widgets.PlayerSubMenu:new(scene, menu, sourceid)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", "player") .. " " .. sourceid
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local label2 = ">"
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self.newmenu = "player" .. sourceid
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widgets.PlayerSubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = 0
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end
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function widgets.PlayerSubMenu:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Key widgets
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|
||||
function widgets.Key:new(scene, sourceid, key)
|
||||
self.scene = scene
|
||||
self.source = sourceid
|
||||
self.key = key
|
||||
|
||||
local menu = "player" .. self.source
|
||||
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
local label = self.key
|
||||
local label2 = self:getLabel()
|
||||
|
||||
widgets.Key.super.new(self, widgetmenu, font, label, label2)
|
||||
self.order = 0
|
||||
end
|
||||
|
||||
function widgets.Key:getLabel()
|
||||
return core.input.data[self.source].keys[self.key]
|
||||
end
|
||||
|
||||
function widgets.Key:action()
|
||||
self.scene.assets:playSFX("navigate")
|
||||
self.scene:changeKey(self)
|
||||
self.scene.menusystem:deactivate()
|
||||
end
|
||||
|
||||
function widgets.Key:receiveKey( key )
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
core.options:setInputKey(self.source, self.key, key)
|
||||
self.label2 = self:getLabel()
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
|
||||
-- AUDIO FUNCTIONS
|
||||
-- Sounds/Music functions
|
||||
|
||||
function widgets.Audio:new(scene, menu, audiotype)
|
||||
self.scene = scene
|
||||
self.audiotype = key
|
||||
|
||||
|
||||
local widgetmenu = self.scene.menusystem.menus[menu]
|
||||
local font = self.scene.assets.fonts["medium"]
|
||||
self.audiotype = audiotype
|
||||
local label = ""
|
||||
if (self.audiotype == "sfx") then
|
||||
label = core.lang:translate("options", "sfx")
|
||||
else
|
||||
label = core.lang:translate("options", "music")
|
||||
end
|
||||
local label2 = self:getLabel()
|
||||
|
||||
widgets.Audio.super.new(self, widgetmenu, font, label, label2)
|
||||
self.order = 0
|
||||
end
|
||||
|
||||
function widgets.Audio:getLabel()
|
||||
local value = self:getVolume()
|
||||
string = utils.math.numberToString(value, 3)
|
||||
local label = string .. "%"
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
function widgets.Audio:getVolume()
|
||||
if (self.audiotype == "sfx") then
|
||||
return core.options.data.audio.sfx
|
||||
else
|
||||
return core.options.data.audio.music
|
||||
end
|
||||
end
|
||||
|
||||
function widgets.Audio:setVolume(vol)
|
||||
if (vol < 0) then vol = 100 end
|
||||
|
||||
if (self.audiotype == "sfx") then
|
||||
core.options.data.audio.sfx = vol
|
||||
else
|
||||
core.options.data.audio.music = vol
|
||||
end
|
||||
|
||||
self.label2 = self:getLabel()
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
|
||||
function widgets.Audio:action()
|
||||
local value = self:getVolume()
|
||||
self:setVolume(value - 20)
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
|
||||
core.options:write()
|
||||
end
|
||||
|
||||
return widgets
|
Loading…
Reference in a new issue