fea(gui): add initial support for inputs
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42fbda0c58
5 changed files with 54 additions and 5 deletions
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@ -56,18 +56,18 @@ end
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function GuiElement:getFocus()
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local gui = self:getGui()
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gui.focusedMenu = self.name
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gui.focusedElement = self.name
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end
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function GuiElement:haveFocus()
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local gui = self:getGui()
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return (gui.focusedMenu == self.name)
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return (gui.focusedElement == self.name)
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end
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function GuiElement:looseFocus()
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if (self:haveFocus()) then
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local gui = self:getGui()
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gui.focusedMenu = nil
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gui.focusedElement = nil
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end
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end
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@ -97,7 +97,13 @@ function GuiElement:newMovement(start, duration, x, y, easing)
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end
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function GuiElement:newSwitch(start, bools)
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self:newSwitch(start, bools)
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self.tweens:newSwitch(start, bools)
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end
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function GuiElement:delayFocus(start)
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self.tweens:newFunc(start, "focus", function ()
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self:getFocus()
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end)
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end
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-- DRAW FUNCTIONS
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@ -67,6 +67,8 @@ function Gui:transformOne(rawTransform)
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self:newMovement(transform.name, transform.start, transform.duration, transform.x, transform.y, transform.easing)
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elseif transform.type == "switch" then
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self:newSwitch(transform.name, transform.start, transform.bools)
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elseif transform.type == "delayFocus" then
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self:delayFocus(transform.name, transform.start)
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end
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end
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@ -82,6 +84,26 @@ function Gui:newSwitch(element, start, bools)
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self.elements[element]:newSwitch(start, bools)
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end
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function Gui:delayFocus(element, start)
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self.elements[element]:delayFocus(start)
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end
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-- KEYBOARD FUNCTIONS
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-- Handle keyboard
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function Gui:keycheck(keys)
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local haveFocus = self:haveFocus()
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if (haveFocus) then
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local elem = self:getFocusedElement()
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for key,_ in pairs(keys) do
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if keys[key].isPressed then
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elem:keypressed(key)
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end
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end
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end
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return haveFocus
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end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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@ -2,7 +2,7 @@ local ElementList = Object:extend()
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function ElementList:initElements()
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self.elements = {}
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self.focusedElem = nil
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self.focusedElement = nil
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self.nbrElement = 0
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end
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@ -16,6 +16,25 @@ function ElementList:deleteElement(name)
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self.elements[name] = nil
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end
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function ElementList:elementExists(name)
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return (self:getElement(name) ~= nil)
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end
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function ElementList:haveFocus()
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return self:elementExists(self.focusedElement)
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end
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function ElementList:getFocusedElement()
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return self:getElement(self.focusedElement)
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end
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function ElementList:getElement(name)
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if (not utils.string.isEmpty(name)) then
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return self.elements[name]
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end
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return nil
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end
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function ElementList:getVisibleElement(topLayer)
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local visibleList = {}
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for _, element in pairs(self.elements) do
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@ -107,6 +107,7 @@ function Scene:updateMenus(dt)
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if (self.menusystem ~= nil) then
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self.menusystem:update(dt)
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if (core.screen:isActive() and (self.dialog == nil)) then
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self.gui:keycheck(self:getKeys(1))
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self.menusystem:keycheck()
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end
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end
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@ -2,4 +2,5 @@ return {
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tween = {"name", "type", "start", "duration", "target", "easing"},
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movement = {"name", "type", "start", "duration", "x", "y", "easing"},
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switch = {"name", "type", "start", "bools"},
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delayFocus = {"name", "type", "start"},
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}
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