improvement(gameutils): improve map type validation
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1 changed files with 14 additions and 1 deletions
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@ -8,11 +8,24 @@ function gameutils.getMapPath(maptype, mapname)
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end
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function gameutils.getMapDirectory(maptype, mapname)
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if (maptype ~= "battle") and (maptype ~= "sti") then
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if not gameutils.validateMapType(maptype) then
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error("Map type " .. maptype .. " doesn't exist.")
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end
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return "datas/gamedata/maps/" .. maptype .. "/" .. mapname .. "/"
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end
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function gameutils.validateMapType(maptype)
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local types = {"battle", "sti"}
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local validated = false
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for i, type in ipairs(types) do
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if (type == maptype) then
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validated = true
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end
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end
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return validated
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end
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return gameutils
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