feat: add API to change focus on showing a screen
This commit is contained in:
parent
1a889163ae
commit
3c90fd1fe8
4 changed files with 29 additions and 8 deletions
|
@ -58,8 +58,8 @@ function GuiElement:setVisibility(visibility)
|
|||
self.isVisible = visibility
|
||||
end
|
||||
|
||||
function GuiElement:getFocus()
|
||||
self.gui:setFocus(self.name)
|
||||
function GuiElement:getFocus(widgetId, page)
|
||||
self.gui:setFocus(self.name, widgetId, page)
|
||||
end
|
||||
|
||||
function GuiElement:haveFocus()
|
||||
|
@ -72,6 +72,10 @@ function GuiElement:looseFocus()
|
|||
end
|
||||
end
|
||||
|
||||
function GuiElement:setSubFocus()
|
||||
-- Useless for basic element
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Update the menu every game update
|
||||
|
||||
|
|
|
@ -122,6 +122,13 @@ function Menu:back()
|
|||
self:resetView()
|
||||
end
|
||||
|
||||
function GuiElement:setSubFocus(widgetId, pageName)
|
||||
if (pageName ~= nil) then
|
||||
self.widget:switch(pageName)
|
||||
end
|
||||
self.widget:trySelectWidget(widgetId)
|
||||
end
|
||||
|
||||
-- ACTION FUNCTIONS
|
||||
-- Send actions to the widgets
|
||||
|
||||
|
|
|
@ -17,11 +17,14 @@ function ElementList:deleteElement(name)
|
|||
self.elements[name] = nil
|
||||
end
|
||||
|
||||
function ElementList:setFocus(name)
|
||||
function ElementList:setFocus(name, widgetId, page)
|
||||
assert(self:elementExists(name), "Element " .. name .. " doesn't exists")
|
||||
self:storeLastFocus()
|
||||
self.focusedElement = name
|
||||
self.elements[name].isVisible = true
|
||||
if (widgetId ~= nil) then
|
||||
self.elements[name]:setSubFocus(widgetId, page)
|
||||
end
|
||||
end
|
||||
|
||||
function ElementList:removeFocus()
|
||||
|
|
|
@ -17,6 +17,8 @@ function GuiScreen:new(name)
|
|||
self:reset()
|
||||
self:registerElements()
|
||||
self.gui:addScreen(name, self)
|
||||
|
||||
self.defaultFocus = nil
|
||||
end
|
||||
|
||||
function GuiScreen:initWrapper()
|
||||
|
@ -32,19 +34,20 @@ function GuiScreen:update(dt)
|
|||
self.tweens:update(dt)
|
||||
end
|
||||
|
||||
function GuiScreen:show()
|
||||
self:showSimple()
|
||||
--TODO: show parent if we show directly the child
|
||||
function GuiScreen:show(focusElement, widgetId, page)
|
||||
self:showSimple(focusElement, widgetId, page)
|
||||
if (self.set ~= nil) then
|
||||
self.set.owner:show()
|
||||
end
|
||||
end
|
||||
|
||||
function GuiScreen:showSimple()
|
||||
function GuiScreen:showSimple(focusElement, widgetId, page)
|
||||
focusElement = focusElement or self.defaultFocus
|
||||
local time = 0
|
||||
if (not self.isVisible) then
|
||||
self.isVisible = true
|
||||
if (self.transforms["show"] ~= nil) then
|
||||
self:playTransform("show")
|
||||
time = self:playTransform("show")
|
||||
end
|
||||
|
||||
if (self.subscreens ~= nil) then
|
||||
|
@ -54,6 +57,10 @@ function GuiScreen:showSimple()
|
|||
if (self.set ~= nil) then
|
||||
self.set:setCurrentScreen(self.name)
|
||||
end
|
||||
|
||||
if (focusElement) then
|
||||
self.tweens:newFunc(time, "focus", function () self.gui:setFocus(focusElement, widgetId, page) end)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue