improvement(game/world): remove non-supported actions
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1 changed files with 7 additions and 21 deletions
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@ -19,44 +19,30 @@ end
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function Player:updateStart(dt)
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self.xfrc, self.yfrc = 480*3, 480*3
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if self.keys["up"].isDown and (self.action ~= "punching") then
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if self.keys["up"].isDown then
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self.ysp = -160
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end
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if self.keys["down"].isDown and (self.action ~= "punching") then
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if self.keys["down"].isDown then
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self.ysp = 160
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end
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if self.keys["left"].isDown and (self.action ~= "punching") then
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if self.keys["left"].isDown then
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self.xsp = -160
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end
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if self.keys["right"].isDown and (self.action ~= "punching") then
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if self.keys["right"].isDown then
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self.xsp = 160
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end
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if self.keys["A"].isDown and (self.onGround) and (self.action ~= "punching") then
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if self.keys["A"].isDown and (self.onGround) then
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self.zsp = 280*1.33
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end
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if self.keys["B"].isPressed and (self.onGround) then
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self.action = "punching"
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--self.xsp = 0
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--self.ysp = 0
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if self:getCurrentAnimation() == "hit1" then
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self:changeAnimation("hit2", true)
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elseif self:getCurrentAnimation() == "hit2" then
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self:changeAnimation("hit3", true)
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elseif self:getCurrentAnimation() == "hit3" then
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--self:changeAnimation("hit1", true)
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else
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self:changeAnimation("hit1", true)
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end
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-- Nothing for the moment
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end
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end
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function Player:animationEnded(name)
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if (name == "hit1") or (name == "hit2") or (name == "hit3") then
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self.action = "normal"
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end
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end
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function Player:updateEnd(dt)
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