improvement: let the screen handle opacity
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parent
da9dbb30b8
commit
36b4d16939
7 changed files with 10 additions and 12 deletions
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@ -1,12 +1,12 @@
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local Parent = require "birb.modules.gui.elements.drawable"
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local AssetElement = Parent:extend()
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function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity, depth)
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function AssetElement:new(name, assetType, assetName, x, y,r,sx,sy,ox,oy, opacity)
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local gui = self:getGui()
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local asset = gui.scene.assets[assetType][assetName]
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assert(asset ~= nil, assetName .. ' (' .. assetType .. ") doesn't exist")
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AssetElement.super.new(self, name, asset, x, y,r,sx,sy,ox,oy, opacity, depth)
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AssetElement.super.new(self, name, asset, x, y,r,sx,sy,ox,oy, opacity)
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end
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function AssetElement:draw()
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@ -1,14 +1,13 @@
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local Parent = require "birb.modules.gui.elements.parent"
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local CanvasElement = Parent:extend()
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function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity, depth)
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function CanvasElement:new(name, x, y, w, h, r,sx,sy,ox,oy, opacity)
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self:initCanvas()
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CanvasElement.super.new(self, name, x, y, w, h)
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self.r = r or 0
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self.sx, self.sy = sx or 1, sy or 1
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self.ox, self.oy = self:parseOrigin(ox, w), self:parseOrigin(oy, h)
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self.opacity = opacity or 1
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self.depth = depth or 0
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end
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function CanvasElement:initCanvas()
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@ -28,6 +28,7 @@ function CompositeElement:update(dt)
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childElement.x = self.x + child.relx
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childElement.y = self.y + child.rely
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childElement.isVisible = self.isVisible
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childElement.depth = self.depth
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end
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end
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@ -1,8 +1,8 @@
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local Parent = require "birb.modules.gui.elements.variable"
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local CounterElement = Parent:extend()
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function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align, depth)
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CounterElement.super.new(self, name, fontName, object, varName, x, y, align, depth)
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function CounterElement:new(name, fontName, object, varName, nbrs, x, y, align)
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CounterElement.super.new(self, name, fontName, object, varName, x, y, align)
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self.nbrs = nbrs or 0
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end
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@ -1,7 +1,7 @@
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local Parent = require "birb.modules.gui.elements.parent"
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local DrawableElement = Parent:extend()
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function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity, depth)
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function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity)
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self.drawable = drawable
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local w, h = self.drawable:getDimensions()
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@ -10,7 +10,6 @@ function DrawableElement:new(name, drawable, x, y,r,sx,sy,ox,oy, opacity, depth)
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self.sx, self.sy = sx or 1, sy or 1
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self.ox, self.oy = self:parseOrigin(ox, w), self:parseOrigin(oy, h)
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self.opacity = opacity or 1
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self.depth = depth or 0
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end
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function DrawableElement:parseOrigin(origin, size)
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@ -1,14 +1,13 @@
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local Parent = require "birb.modules.gui.elements.parent"
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local TextElement = Parent:extend()
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function TextElement:new(name, fontName, text, x, y, align, depth)
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function TextElement:new(name, fontName, text, x, y, align)
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self.text = text
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local gui = self:getGui()
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self.font = gui.scene.assets.fonts[fontName]
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TextElement.super.new(self, name, x, y, 1, 1)
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self.align = align
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self.depth = depth or 0
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end
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function TextElement:getText()
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@ -1,8 +1,8 @@
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local Parent = require "birb.modules.gui.elements.text"
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local VariableElement = Parent:extend()
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function VariableElement:new(name, fontName, object, varName, x, y, align, depth)
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VariableElement.super.new(self, name, fontName, "", x, y, align, depth)
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function VariableElement:new(name, fontName, object, varName, x, y, align)
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VariableElement.super.new(self, name, fontName, "", x, y, align)
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self.object = object
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self.variable = varName
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end
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