improvement: add blue-colored damage nbr for pp

This commit is contained in:
Kazhnuz 2021-03-12 20:12:20 +01:00
parent 4bf4fdb541
commit 3353ae7d37

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@ -44,8 +44,9 @@ function Battler:getDamageNumberY()
return 32 return 32
end end
function Battler:setDamageNumber(number) function Battler:setDamageNumber(number, isPP)
self.damageNumber.isBad = number < 0 self.damageNumber.isBad = number < 0
self.damageNumber.isPP = (isPP == true)
self.damageNumber.num = math.abs(math.floor(number)) self.damageNumber.num = math.abs(math.floor(number))
self.damageY = self:getDamageNumberY() - 8 self.damageY = self:getDamageNumberY() - 8
self.tweens:newTween(0, 0.4, {damageY = self:getDamageNumberY()}, "outBack") self.tweens:newTween(0, 0.4, {damageY = self:getDamageNumberY()}, "outBack")
@ -264,7 +265,11 @@ function Battler:drawDamageNumber()
if (self.damageNumber.isBad) then if (self.damageNumber.isBad) then
love.graphics.setColor(1, 0, 0, 1) love.graphics.setColor(1, 0, 0, 1)
else else
love.graphics.setColor(0, 1, 0, 1) if (self.damageNumber.isPP) then
love.graphics.setColor(0.3, 0.8, 1, 1)
else
love.graphics.setColor(0, 1, 0, 1)
end
end end
self.assets.fonts["hudnbrs_small"]:print(self.damageNumber.num, x, y - self.damageY, "center") self.assets.fonts["hudnbrs_small"]:print(self.damageNumber.num, x, y - self.damageY, "center")