chore: remove deprecated recomputation functions
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4 changed files with 0 additions and 34 deletions
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@ -24,13 +24,6 @@ function AbstractCharacter:initBasicElements()
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self:initLevel()
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end
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function AbstractCharacter:createStats()
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local statNames = self:getStatList()
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local stats = {}
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return stats
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end
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function AbstractCharacter:updateHPPP()
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if (self.hp ~= nil) then
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self.hp = math.min(self.hp, self.stats:get(self.stats.HPMAX))
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@ -35,10 +35,6 @@ function AbstractEnnemy:initBasicElements()
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self.turns = self.data.turns
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end
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function AbstractEnnemy:createStats()
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return self.data.stats
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end
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function AbstractEnnemy:createSkills()
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return self.data.skills
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end
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@ -8,7 +8,6 @@ function AbstractMobParent:new(serializeFields, listSerializable, statManager)
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self:initBasicElements()
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self.stats = statManager(self)
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self.stats:setStats(self:createStats())
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self.skills = self:createSkills()
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self.statuts = {}
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self:initLife()
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@ -29,21 +28,6 @@ function AbstractMobParent:getProtecTypes()
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return {}
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end
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function AbstractMobParent:createStats()
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local stats = {}
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stats.hpmax = 0
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stats.ppmax = 0
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stats.attack = 0
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stats.power = 0
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stats.defense = 0
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stats.technic = 0
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stats.mind = 0
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stats.speed = 0
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return stats
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end
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function AbstractMobParent:createSkills()
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return {}
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end
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@ -15,13 +15,6 @@ function StatManager:new(owner)
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self.owner = owner
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end
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function StatManager:setStats(stats)
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self.list = {}
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for key, value in pairs(stats) do
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self.list[key] = value
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end
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end
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function StatManager:get(statname)
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return self:computeStat(statname)
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end
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