fix: take z coordinate in account in gfx
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@ -22,7 +22,7 @@ function GFX:animationEnded(animation)
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end
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end
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function GFX:draw()
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function GFX:draw()
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self:drawSprite()
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self:drawSprite(0, -self.z)
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end
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end
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function GFX:drawShadow()
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function GFX:drawShadow()
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