improvement(battlemaps): more paddings
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@ -3,7 +3,7 @@ local BattleMap = BaseMap:extend()
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function BattleMap:new(world, maptype, mapname)
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function BattleMap:new(world, maptype, mapname)
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BattleMap.super.new(self, world)
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BattleMap.super.new(self, world)
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self:setPadding(0, 96, 0, 0)
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self:setPadding(0, 128, 0, 0)
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self.directory = game.utils.getMapDirectory(maptype, mapname)
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self.directory = game.utils.getMapDirectory(maptype, mapname)
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self.mappath = game.utils.getMapPath(maptype, mapname)
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self.mappath = game.utils.getMapPath(maptype, mapname)
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