chore: remove completely the old menusystem
This commit is contained in:
parent
1db72079bf
commit
272627c937
15 changed files with 5 additions and 1666 deletions
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@ -90,14 +90,12 @@ function SceneManager:mousemoved(x, y, dx, dy)
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self.currentScene.mouse.x,
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self.currentScene.mouse.y = x, y
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self.currentScene:mousemoved(x, y, dx, dy)
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self.currentScene.menusystem:mousemoved(x, y, dx, dy)
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end
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end
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function SceneManager:mousepressed( x, y, button, istouch )
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if (self.currentScene ~= nil) then
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self.currentScene:mousepressed( x, y, button, istouch )
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self.currentScene.menusystem:mousepressed( x, y, button, istouch )
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end
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end
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@ -1,231 +0,0 @@
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-- flowbox :: flexible box menu, that handle in grid the widgets
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.flowbox$', '') .. "."
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local Menu = require(cwd .. "parent")
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local FlowBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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-- INIT FUNCTIONS
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-- Initialize and configure the flowbox
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function FlowBox:new(menusystem, name, x, y, w, h, slots_hor, slots_vert)
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self.view = {}
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self.view.slotNumber = slots_hor * slots_vert
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self.view.lineNumber = slots_vert
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self.view.colNumber = slots_hor
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self.view.firstSlot = 1
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FlowBox.super.new(self, menusystem, name, x, y, w, h)
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self.widget.h = math.floor( self.h / slots_vert )
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self.widget.w = math.floor( self.w / slots_hor )
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self.h = slots_vert * self.widget.h -- On fait en sorte que la hauteur
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self.w = slots_hor * self.widget.w -- et la largeur
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-- soit un multiple du nombre de slot et de leur dimensions
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end
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-- UPDATE FUNCTIONS
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-- Update the menu and its view
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function FlowBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.view.lineNumber )
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self.widget.w = math.floor( self.w / self.view.colNumber )
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end
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function FlowBox:update(dt)
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self:updateView()
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self:updateSelectedWidget(dt)
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end
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function FlowBox:updateView()
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if line < beginline then
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beginline = line
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end
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if line > beginline + self.view.lineNumber - 1 then
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beginline = line - self.view.lineNumber + 1
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end
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if beginline < 0 then
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beginline = 0
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end
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self.view.firstSlot = beginline * self.view.colNumber + 1
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end
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-- INFO FUNCTIONS
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-- Get informations
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function FlowBox:getCoord(id_selected)
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id_selected = id_selected - 1 -- On simplifie les calcul en prenant 0 comme départ
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local line, col
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line = math.floor(id_selected / self.view.colNumber)
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col = id_selected - (line * self.view.colNumber)
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return col, line
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end
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-- CURSOR FUNCTIONS
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-- Handle the cursor in a 2D menu
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function FlowBox:moveCursor(new_col, new_line)
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local col, line = self:getCoord(self.widget.selected)
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local lastcol, lastline = self:getCoord(#self.widget.list)
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if new_line < 0 then
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new_line = lastline
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end
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if new_line > lastline then
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new_line = 0
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end
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if (new_line == lastline) then
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if new_col < 0 then
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new_col = lastcol
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end
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if new_col > lastcol then
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if (line == lastline) then
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new_col = 0
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else
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new_col = lastcol
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end
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end
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else
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if new_col < 0 then
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new_col = self.view.colNumber - 1
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end
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if new_col == self.view.colNumber then
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new_col = 0
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end
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end
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self.widget.selected = (new_line * self.view.colNumber) + new_col + 1
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end
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-- KEYS FUNCTIONS
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-- Handle the keyboard/controller inputs
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function FlowBox:keyreleased(key, code)
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local col, line = self:getCoord(self.widget.selected)
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if key == 'left' then
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self:moveCursor(col - 1, line)
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end
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if key == 'right' then
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self:moveCursor(col + 1, line)
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end
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if key == 'up' then
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self:moveCursor(col, line - 1)
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end
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if key == 'down' then
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self:moveCursor(col, line + 1)
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end
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if key == "A" then
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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self.widget.list[self.widget.selected]:action("key")
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end
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end
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end
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-- MOUSE FUNCTIONS
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-- Handle the mouse/touch pointer
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function FlowBox:mousemoved(x, y)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newcol, newline, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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end
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end
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function FlowBox:mousepressed(x, y, button, isTouch)
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local col, line = self:getCoord(self.widget.selected)
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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local newline, newcol, widget_selected
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newline = beginline + math.floor(y / self.widget.h)
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newcol = math.floor(x / self.widget.w)
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widget_selected = (newline * self.view.colNumber) + newcol + 1
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if widget_selected >= 1 and widget_selected <= #self.widget.list then
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self.widget.selected = widget_selected
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self:getFocus()
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self.widget.list[self.widget.selected]:action("pointer")
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end
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end
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-- DRAW FUNCTIONS
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-- Draw the menu and its content
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function FlowBox:draw()
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self:updateView()
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local widgety = self.y
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local widgetx = self.x
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for i,v in ipairs(self.widget.list) do
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if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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if self.widget.selected == i and self:haveFocus() == true then
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v:drawSelected(widgetx, widgety, self.widget.w, self.widget.h)
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else
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v:draw(widgetx, widgety, self.widget.w, self.widget.h)
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end
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widgetx = widgetx + self.widget.w
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if widgetx == (self.x + self.w) then
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widgetx = self.x
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widgety = widgety + self.widget.h
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end
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end
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end
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end
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function FlowBox:drawCursor()
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self:updateView()
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local begincol, beginline = self:getCoord(self.view.firstSlot)
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if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
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local w, h = self:getWidgetSize()
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local col, line = self:getCoord(self.widget.selected)
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local x = (col) * h
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local y = (line - beginline) * h
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menuutils.drawCursor(self.x + x, self.y + y, w, h)
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end
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end
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return FlowBox
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@ -1,277 +0,0 @@
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-- grid :: a menu with arbitrary widget placement and size on a grid.
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--[[
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Copyright © 2019 Kazhnuz
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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local cwd = (...):gsub('%.grid$', '') .. "."
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local Menu = require(cwd .. "parent")
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local GridBox = Menu:extend()
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local menuutils = require(cwd .. "widgets.utils")
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-- INIT FUNCTIONS
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-- Initialize and configure the menu
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function GridBox:new(menusystem, name, x, y, w, h, colNumber, lineNumber)
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self.view = {}
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self.view.slotNumber = colNumber * lineNumber
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self.view.colNumber = colNumber
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self.view.lineNumber = lineNumber
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self.view.firstSlot = 1
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GridBox.super.new(self, menusystem, name, x, y, w, h)
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self.h = lineNumber * self.widget.h -- On fait en sorte que la hauteur
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self.w = colNumber * self.widget.w -- et la largeur
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-- soit un multiple du nombre de slot et de leur dimensions
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self.cursor = {}
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self.cursor.x = 0
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self.cursor.y = 0
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-- La gridbox possède la particularité de pouvoir fusioner des slots, on fait
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-- donc une liste de slots disponibles, qui serviront par la suite.
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self.slots = {}
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end
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function GridBox:addSlot(widgetID, x, y, w, h)
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local slot = {}
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slot.x = x
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slot.y = y
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slot.w = w
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slot.h = h
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slot.widgetID = widgetID
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table.insert(self.slots, slot)
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end
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function GridBox:updateWidgetSize()
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self.widget.h = math.floor( self.h / self.view.lineNumber )
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self.widget.w = math.floor( self.w / self.view.colNumber )
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end
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-- INFO FUNCTIONS
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-- Get the info of the widgets
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function GridBox:getWidgetSize(id)
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local slot = self:getWidgetSlot(id)
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if slot == 0 then
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return 1, 1
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else
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return self.widget.w * self.slots[slot].w, self.widget.h * self.slots[slot].h
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end
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end
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function GridBox:getSlotHitbox(slot)
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local x, y, w, h
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x = self.slots[slot].x * self.widget.w
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y = self.slots[slot].y * self.widget.h
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w = self.slots[slot].w * self.widget.w
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h = self.slots[slot].h * self.widget.h
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return x, y, w, h
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end
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function GridBox:getSlotCenter(slot)
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local x, y, w, h = self:getSlotHitbox(slot)
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return x + (w/2), y + (h/2)
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end
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function GridBox:getWidgetID(slot)
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local widgetID
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if self.slots[slot] ~= nil then
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widgetID = self.slots[slot].widgetID
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else
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widgetID = 0
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end
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return widgetID
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end
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function GridBox:haveWidget(slot)
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local id = self:getWidgetID(slot)
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return self.widget.list[id] ~= nil
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end
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function GridBox:getWidgetSlot(widgetID)
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local slot = 0
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for i,v in ipairs(self.slots) do
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if (self.slots[i].widgetID == widgetID) then
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slot = i
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end
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end
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return slot
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end
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function GridBox:getWidgetAtPoint(x, y)
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local x = x or 0
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local y = y or 0
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local widgetID = nil
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for i,v in ipairs(self.slots) do
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local xx, yy, ww, hh = self:getSlotHitbox(i)
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if (x >= xx) and (y >= yy) and (x < xx + ww) and (y < yy + hh) then
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widgetID = v.widgetID
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end
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end
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return widgetID
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end
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-- UPDATE FUNCTIONS
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-- Update the Grid and its view
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function GridBox:update(dt)
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self.view.firstSlot = 1
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self:updateSelectedWidget(dt)
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end
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-- KEYS FUNCTIONS
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-- Handle the keyboard/manette functions
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function GridBox:keyreleased(key, code)
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local slotID = self:getWidgetSlot(self.widget.selected)
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local col, line = self.cursor.x, self.cursor.y
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if key == 'left' then
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self:moveCol(-1)
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end
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if key == 'right' then
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self:moveCol(1)
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end
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if key == 'up' then
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self:moveLine(-1)
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end
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if key == 'down' then
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self:moveLine(1)
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end
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if key == "A" and self.widget.selected <= #self.widget.list then
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self.widget.list[self.widget.selected]:action("key")
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end
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end
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function GridBox:moveCol(direction)
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local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
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local distance = self.w -- on met directement à la distance max possible le système
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local nearastWidget = 0
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for i,v in ipairs(self.slots) do
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local xx, yy = self:getSlotCenter(i)
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-- On commence par vérifier si le slot est bien positionné par rapport au
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-- widget de base
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if utils.math.sign(xx - orig_x) == direction then
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if utils.math.pointDistance(orig_x, orig_y, xx, yy) < distance then
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distance = utils.math.pointDistance(orig_x, orig_y, xx, yy)
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nearastWidget = v.widgetID
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end
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end
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end
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if nearastWidget ~= 0 then
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self.widget.selected = nearastWidget
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end
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end
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function GridBox:moveLine(direction)
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local orig_x, orig_y = self:getSlotCenter(self.widget.selected)
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local distance = self.h -- on met directement à la distance max possible le système
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local nearastWidget = 0
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for i,v in ipairs(self.slots) do
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local xx, yy = self:getSlotCenter(i)
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-- On commence par vérifier si le slot est bien positionné par rapport au
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-- widget de base
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if utils.math.sign(yy - orig_y) == direction then
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if utils.math.pointDistance(orig_x, orig_y, xx, yy) < distance then
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distance = utils.math.pointDistance(orig_x, orig_y, xx, yy)
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nearastWidget = v.widgetID
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end
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end
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end
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if nearastWidget ~= 0 then
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self.widget.selected = nearastWidget
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end
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end
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-- MOUSE FUNCTIONS
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-- Handle the mouse and activate the widgets with it
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function GridBox:mousemoved(x, y)
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local widgetID = self:getWidgetAtPoint(x, y)
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if widgetID ~= nil then
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self.widget.selected = widgetID
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self:getFocus()
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end
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if self.widget.selected < 1 then
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self.widget.selected = 1
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end
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if self.widget.selected > #self.widget.list then
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self.widget.selected = #self.widget.list
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end
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end
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function GridBox:mousepressed(x, y, button, isTouch)
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local widgetID = self:getWidgetAtPoint(x, y)
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if widgetID ~= nil then
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self.widget.selected = widgetID
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self:getFocus()
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if #self.widget.list > 0 and self.widget.selected > 1 and self.widget.selected <= #self.widget.list then
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self.widget.list[self.widget.selected]:action("pointer")
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end
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end
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end
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-- DRAW FUNCTIONS
|
||||
-- Draw the menu and its content
|
||||
|
||||
function GridBox:draw()
|
||||
|
||||
for i,v in ipairs(self.slots) do
|
||||
if self:haveWidget(i) then
|
||||
local widgetx = self.x + (v.x * self.widget.w)
|
||||
local widgety = self.y + (v.y * self.widget.h)
|
||||
if self.widget.selected == v.widgetID and self:haveFocus() == true then
|
||||
self.widget.list[v.widgetID]:drawSelected(widgetx, widgety)
|
||||
else
|
||||
self.widget.list[v.widgetID]:draw(widgetx, widgety)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function GridBox:drawCursor()
|
||||
self:updateView()
|
||||
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
|
||||
local slot = self:getWidgetSlot(self.widget.selected)
|
||||
local w, h = self:getWidgetSize(slot)
|
||||
local x = self.slots[slot].x * self.widget.w
|
||||
local y = self.slots[slot].y * self.widget.h
|
||||
menuutils.drawCursor(self.x + x, self.y + y, w, h)
|
||||
end
|
||||
end
|
||||
|
||||
return GridBox
|
|
@ -1,149 +0,0 @@
|
|||
-- hlistbox : add an horizontal list of widgets.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local cwd = (...):gsub('%.hlistbox$', '') .. "."
|
||||
|
||||
local Menu = require(cwd .. "parent")
|
||||
local HListBox = Menu:extend()
|
||||
|
||||
local menuutils = require(cwd .. "widgets.utils")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure functions.
|
||||
|
||||
function HListBox:new(menusystem, name, x, y, w, h, slotNumber)
|
||||
self.view = {}
|
||||
self.view.slotNumber = slotNumber
|
||||
self.view.firstSlot = 1
|
||||
HListBox.super.new(self, menusystem, name, x, y, w, h)
|
||||
self.w = slotNumber * self.widget.w -- On fait en sorte que la hauteur
|
||||
-- soit un multiple du nombre de slot et de leur hauteur
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Update the menu every step.
|
||||
|
||||
function HListBox:updateWidgetSize()
|
||||
self.widget.h = self.h
|
||||
self.widget.w = math.floor( self.w / self.view.slotNumber )
|
||||
end
|
||||
|
||||
function HListBox:update(dt)
|
||||
self:updateView()
|
||||
self:updateSelectedWidget(dt)
|
||||
end
|
||||
|
||||
function HListBox:updateView()
|
||||
if self.widget.selected < self.view.firstSlot then
|
||||
self.view.firstSlot = self.widget.selected
|
||||
end
|
||||
if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
|
||||
self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
|
||||
end
|
||||
|
||||
if self.view.firstSlot < 1 then
|
||||
self.view.firstSlot = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- KEYBOARD FUNCTIONS
|
||||
-- Handle key check.
|
||||
|
||||
function HListBox:keyreleased(key, code)
|
||||
|
||||
if key == 'left' then
|
||||
self:moveCursor(self.widget.selected - 1)
|
||||
end
|
||||
|
||||
if key == 'right' then
|
||||
self:moveCursor(self.widget.selected + 1)
|
||||
end
|
||||
|
||||
if key == "A" then
|
||||
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
|
||||
self.widget.list[self.widget.selected]:action("key")
|
||||
end
|
||||
end
|
||||
|
||||
if key == "B" then
|
||||
if (self.widget.cancel >= 1 and self.widget.cancel <= #self.widget.list) then
|
||||
self.widget.list[self.widget.cancel]:action("key")
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- MOUSE FUNCTIONS
|
||||
-- Click and stuff like that.
|
||||
|
||||
function HListBox:mousemoved(x, y)
|
||||
local widget_selected = self.view.firstSlot + math.floor(x / self.widget.w)
|
||||
|
||||
if widget_selected >= 1 and widget_selected <= #self.widget.list then
|
||||
self.widget.selected = widget_selected
|
||||
self:getFocus()
|
||||
end
|
||||
end
|
||||
|
||||
function HListBox:mousepressed(x, y, button, isTouch)
|
||||
local widget_selected = self.view.firstSlot + math.floor(x / self.widget.w)
|
||||
|
||||
if widget_selected >= 1 and widget_selected <= #self.widget.list then
|
||||
self.widget.selected = widget_selected
|
||||
self:getFocus()
|
||||
if #self.widget.list > 0 then
|
||||
self.widget.list[self.widget.selected]:action("pointer")
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Draw the menu and its content
|
||||
|
||||
function HListBox:draw()
|
||||
self:updateView()
|
||||
local widgetx = self.x
|
||||
for i,v in ipairs(self.widget.list) do
|
||||
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
|
||||
v:draw(widgetx, self.y, self.widget.w, self.h)
|
||||
if self.widget.selected == i and self:haveFocus() == true then
|
||||
v:drawSelected(widgetx, self.y, self.widget.w, self.h)
|
||||
else
|
||||
v:draw(widgetx, self.y, self.widget.w, self.h)
|
||||
end
|
||||
widgetx = widgetx + self.widget.w
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function HListBox:drawCursor()
|
||||
self:updateView()
|
||||
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
|
||||
local w, h = self:getWidgetSize()
|
||||
local x = (self.widget.selected - self.view.firstSlot) * w
|
||||
menuutils.drawCursor(self.x + x,self.y, w, h)
|
||||
end
|
||||
end
|
||||
|
||||
return HListBox
|
|
@ -1,290 +0,0 @@
|
|||
-- menusystem :: the controller of the menu system. This object handle the
|
||||
-- different menu objects
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local cwd = (...):gsub('%.init$', '') .. "."
|
||||
|
||||
local MenuSystem = Object:extend()
|
||||
|
||||
-- Load the differents menu object to get an easy access
|
||||
MenuSystem.Parent = require(cwd .. "parent")
|
||||
MenuSystem.ListBox = require(cwd .. "listbox")
|
||||
MenuSystem.FlowBox = require(cwd .. "flowbox")
|
||||
MenuSystem.Grid = require(cwd .. "grid")
|
||||
|
||||
-- load widgets object
|
||||
MenuSystem.Widget = require(cwd .. "widgets")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure the menu controller
|
||||
|
||||
function MenuSystem:new(scene)
|
||||
self.scene = scene
|
||||
self.menus = {}
|
||||
self.focusedMenu = ""
|
||||
self.isActive = true
|
||||
self.lockWorld = false
|
||||
self.lockAssets = false
|
||||
end
|
||||
|
||||
function MenuSystem:reset()
|
||||
self.menus = {}
|
||||
end
|
||||
|
||||
-- ACTIVATION FUNCTIONS
|
||||
-- Activate and deactivate the whole menusystem
|
||||
|
||||
function MenuSystem:activate()
|
||||
self.isActive = true
|
||||
|
||||
if (self.lockWorld) then
|
||||
if (self.scene.world ~= nil) then
|
||||
self.scene.world:setActivity(false)
|
||||
end
|
||||
end
|
||||
|
||||
if (self.lockAssets) then
|
||||
if (self.scene.assets ~= nil) then
|
||||
self.scene.assets:setActivity(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:deactivate()
|
||||
self.isActive = false
|
||||
|
||||
if (self.lockWorld) then
|
||||
if (self.scene.world ~= nil) then
|
||||
self.scene.world:setActivity(true)
|
||||
end
|
||||
end
|
||||
|
||||
if (self.lockAssets) then
|
||||
if (self.scene.assets ~= nil) then
|
||||
self.scene.assets:setActivity(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:getActiveState()
|
||||
return self.isActive
|
||||
end
|
||||
|
||||
function MenuSystem:lockWorldWhenActive(state)
|
||||
self.lockWorld = state
|
||||
end
|
||||
|
||||
function MenuSystem:lockAssetsWhenActive(state)
|
||||
self.lockAssets = state
|
||||
end
|
||||
|
||||
|
||||
-- MENUS FUNCTIONS
|
||||
-- Controle the menus of the menusystem
|
||||
|
||||
function MenuSystem:addMenu(name, menu)
|
||||
self.menus[name] = menu
|
||||
end
|
||||
|
||||
function MenuSystem:menuExist(name)
|
||||
return (self.menus[name] ~= nil)
|
||||
end
|
||||
|
||||
function MenuSystem:switchMenu(menu)
|
||||
for k,v in pairs(self.menus) do
|
||||
if k == menu then
|
||||
v:getFocus()
|
||||
v:setVisibility(true)
|
||||
v:setActivity(true)
|
||||
else
|
||||
v:setVisibility(false)
|
||||
v:setActivity(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:lockMenu(menu, lock)
|
||||
local lock = lock or true
|
||||
if self:menuExist(menu) then
|
||||
self.menus[menu]:lock(lock)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:lockMenuVisibility(menu, lock)
|
||||
local lock = lock or true
|
||||
if self:menuExist(menu) then
|
||||
self.menus[menu]:lockVisibility(lock)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:setMenuActivity(menu, activity)
|
||||
local activity = activity or true
|
||||
if self:menuExist(menu) then
|
||||
self.menus[menu]:setActivity(activity)
|
||||
if activity == true then
|
||||
-- if we make the menu active, he have to be visible too
|
||||
self.menus[menu]:setVisibility(true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:setMenuVisibility(menu, visibility)
|
||||
local visibility = visibility or true
|
||||
if self:menuExist(menu) then
|
||||
self.menus[menu]:setVisibility(visibility)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:setAllMenuVisibility(visibility)
|
||||
for k,v in pairs(self.menus) do
|
||||
v:setVisibility(visibility)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:setAllMenuActivity(activity)
|
||||
for k,v in pairs(self.menus) do
|
||||
v.isActive = activity
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:removeDestroyedMenus()
|
||||
-- On retire les entitées marquées comme supprimées
|
||||
for k,v in pairs(self.menus) do
|
||||
if (v.isDestroyed == true) then
|
||||
self.menus[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- SOUND FUNCTIONS
|
||||
-- Add sounds to every menus
|
||||
|
||||
function MenuSystem:setSoundFromSceneAssets(soundname)
|
||||
for k,v in pairs(self.menus) do
|
||||
v:setSoundFromSceneAssets(soundname)
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:setSound(soundasset)
|
||||
for k,v in pairs(self.menus) do
|
||||
v:setSound(soundasset)
|
||||
end
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Update the menus of the menusystem
|
||||
|
||||
function MenuSystem:update(dt)
|
||||
if (self.isActive) then
|
||||
self:removeDestroyedMenus()
|
||||
for k,v in pairs(self.menus) do
|
||||
v:update(dt)
|
||||
v:updateWidgets(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:keycheck()
|
||||
if (self.isActive) then
|
||||
if self.menus[self.focusedMenu] ~= nil then
|
||||
-- Only check buttons if the current focused menu is actually active
|
||||
if self.menus[self.focusedMenu].isActive then
|
||||
for k,v in pairs(self.keys) do
|
||||
if self.keys[k].isPressed then
|
||||
self.menus[self.focusedMenu]:keyreleased(k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- MOUSE FUNCTIONS
|
||||
-- Send mouse inputs to the menu
|
||||
|
||||
function MenuSystem:mousemoved(x, y, dx, dy)
|
||||
if (self.isActive) then
|
||||
|
||||
for k,v in pairs(self.menus) do
|
||||
if v.isActive then
|
||||
if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
|
||||
v:mousemoved(x - v.x, y - v.y)
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function MenuSystem:mousepressed( x, y, button, istouch )
|
||||
if (self.isActive) then
|
||||
for k,v in pairs(self.menus) do
|
||||
if v.isActive then
|
||||
if (x > v.x) and (x < v.x + v.w) and (y > v.y) and (y < v.y + v.h) then
|
||||
v:mousepressed(x - v.x, y - v.y, button, istouch )
|
||||
break;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- All functions to draw the menus of the menusystem
|
||||
|
||||
function MenuSystem:getDrawList()
|
||||
local drawList = {}
|
||||
for k,v in pairs(self.menus) do
|
||||
local drawObject = {}
|
||||
drawObject.name = k
|
||||
drawObject.depth = v.depth
|
||||
table.insert(drawList, drawObject)
|
||||
end
|
||||
table.sort(drawList, function(a,b) return a.depth > b.depth end)
|
||||
|
||||
return drawList
|
||||
end
|
||||
|
||||
function MenuSystem:draw(dt)
|
||||
if (self.isActive) then
|
||||
-- Draw all the menus
|
||||
self.drawList = self:getDrawList()
|
||||
|
||||
for i,v in ipairs(self.drawList) do
|
||||
local v2 = self.menus[v.name]
|
||||
if (v2.isVisible) then
|
||||
v2:draw(dt)
|
||||
end
|
||||
end
|
||||
|
||||
if self.menus[self.focusedMenu] ~= nil then
|
||||
if (self.menus[self.focusedMenu].isVisible) then
|
||||
self.menus[self.focusedMenu]:drawCursor()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return MenuSystem
|
|
@ -1,147 +0,0 @@
|
|||
-- listbox : add a vertical list of widgets.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local cwd = (...):gsub('%.listbox$', '') .. "."
|
||||
local Menu = require(cwd .. "parent")
|
||||
|
||||
local ListBox = Menu:extend()
|
||||
|
||||
local menuutils = require(cwd .. "widgets.utils")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure functions.
|
||||
|
||||
function ListBox:new(menusystem, name, x, y, w, h, slotNumber)
|
||||
self.view = {}
|
||||
self.view.slotNumber = slotNumber
|
||||
self.view.firstSlot = 1
|
||||
ListBox.super.new(self, menusystem, name, x, y, w, h)
|
||||
self.h = slotNumber * self.widget.h -- On fait en sorte que la hauteur
|
||||
-- soit un multiple du nombre de slot et de leur hauteur
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Update the menu every step.
|
||||
|
||||
function ListBox:updateWidgetSize()
|
||||
self.widget.h = math.floor( self.h / self.view.slotNumber )
|
||||
self.widget.w = self.w
|
||||
end
|
||||
|
||||
function ListBox:update(dt)
|
||||
self:updateView()
|
||||
self:updateSelectedWidget(dt)
|
||||
end
|
||||
|
||||
function ListBox:updateView()
|
||||
if self.widget.selected < self.view.firstSlot then
|
||||
self.view.firstSlot = self.widget.selected
|
||||
end
|
||||
if self.widget.selected > self.view.firstSlot + self.view.slotNumber - 1 then
|
||||
self.view.firstSlot = self.widget.selected - self.view.slotNumber + 1
|
||||
end
|
||||
|
||||
if self.view.firstSlot < 1 then
|
||||
self.view.firstSlot = 1
|
||||
end
|
||||
end
|
||||
|
||||
-- KEYBOARD FUNCTIONS
|
||||
-- Handle input from keyboard/controllers.
|
||||
|
||||
function ListBox:keyreleased(key, code)
|
||||
|
||||
if key == 'up' then
|
||||
self:moveCursor(self.widget.selected - 1)
|
||||
end
|
||||
|
||||
if key == 'down' then
|
||||
self:moveCursor(self.widget.selected + 1)
|
||||
end
|
||||
|
||||
if key == "A" then
|
||||
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
|
||||
self.widget.list[self.widget.selected]:action("key")
|
||||
end
|
||||
end
|
||||
|
||||
if key == "B" then
|
||||
self:cancelAction()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- MOUSE FUNCTIONS
|
||||
-- Handle input from pointers.
|
||||
|
||||
function ListBox:mousemoved(x, y)
|
||||
local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
|
||||
|
||||
if widget_selected >= 1 and widget_selected <= #self.widget.list then
|
||||
self.widget.selected = widget_selected
|
||||
self:getFocus()
|
||||
end
|
||||
end
|
||||
|
||||
function ListBox:mousepressed(x, y, button, isTouch)
|
||||
local widget_selected = self.view.firstSlot + math.floor(y / self.widget.h)
|
||||
|
||||
if widget_selected >= 1 and widget_selected <= #self.widget.list then
|
||||
self.widget.selected = widget_selected
|
||||
self:getFocus()
|
||||
if #self.widget.list > 0 then
|
||||
self.widget.list[self.widget.selected]:action("pointer")
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- draw the menu and the rest of content.
|
||||
|
||||
function ListBox:draw()
|
||||
self:updateView()
|
||||
local widgety = self.y
|
||||
for i,v in ipairs(self.widget.list) do
|
||||
if (i >= self.view.firstSlot) and (i < self.view.firstSlot + self.view.slotNumber) then
|
||||
if self.widget.selected == i and self:haveFocus() == true then
|
||||
v:drawSelected(self.x, widgety, self.w, self.widget.h)
|
||||
else
|
||||
utils.graphics.resetColor()
|
||||
v:draw(self.x, widgety, self.w, self.widget.h)
|
||||
end
|
||||
widgety = widgety + self.widget.h
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ListBox:drawCursor()
|
||||
self:updateView()
|
||||
if (self.widget.selected >= 1 and self.widget.selected <= #self.widget.list) then
|
||||
local w, h = self:getWidgetSize()
|
||||
local y = (self.widget.selected - self.view.firstSlot) * h
|
||||
menuutils.drawCursor(self.x,self.y + y, w, h)
|
||||
end
|
||||
end
|
||||
|
||||
return ListBox
|
|
@ -1,302 +0,0 @@
|
|||
-- parent.lua : The parent of the functions.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Menu = Object:extend()
|
||||
|
||||
local function updateWidgetByOrder(a, b)
|
||||
if a.order ~= b.order then
|
||||
return a.order < b.order
|
||||
else
|
||||
return a.creationID < b.creationID
|
||||
end
|
||||
end
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure functions.
|
||||
|
||||
function Menu:new(menusystem, name, x, y, w, h)
|
||||
self.menusystem = menusystem
|
||||
self.name = name
|
||||
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.w = w
|
||||
self.h = h
|
||||
|
||||
self.widget = {}
|
||||
self.widget.list = {}
|
||||
self.widget.selected = 0
|
||||
self.widget.selectedPrevious = 0
|
||||
self.widget.cancel = 0
|
||||
self:updateWidgetSize()
|
||||
|
||||
self.isDestroyed = false
|
||||
self.isVisible = true
|
||||
self.isActive = true
|
||||
self.isLocked = false
|
||||
self.isAlwaysVisible = false
|
||||
|
||||
self.depth = 0
|
||||
|
||||
self:resetSound()
|
||||
|
||||
self:register()
|
||||
end
|
||||
|
||||
function Menu:setDepth(depth)
|
||||
self.depth = depth or 0
|
||||
end
|
||||
|
||||
function Menu:setVisibility(visibility)
|
||||
if self.isLocked == false and self.isAlwaysVisible == false then
|
||||
-- if the menu is locked (thus is always active), it should also
|
||||
-- be always visible.
|
||||
self.isVisible = visibility
|
||||
else
|
||||
self.isVisible = true
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:setActivity(activity)
|
||||
if self.isLocked == false then
|
||||
self.isActive = activity
|
||||
else
|
||||
self.isActive = true
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:lock(lock)
|
||||
self.isLocked = lock
|
||||
end
|
||||
|
||||
function Menu:lockVisibility(lock)
|
||||
self.isAlwaysVisible = lock
|
||||
end
|
||||
|
||||
function Menu:getFocus()
|
||||
self.menusystem.focusedMenu = self.name
|
||||
end
|
||||
|
||||
function Menu:haveFocus()
|
||||
return (self.menusystem.focusedMenu == self.name)
|
||||
end
|
||||
|
||||
function Menu:register()
|
||||
self.menusystem:addMenu(self.name, self)
|
||||
end
|
||||
|
||||
function Menu:setCancelWidget(id)
|
||||
self.widget.cancel = #self.widget.list
|
||||
end
|
||||
|
||||
function Menu:updateWidgetSize()
|
||||
self.widget.h = 0
|
||||
self.widget.w = 0
|
||||
end
|
||||
|
||||
function Menu:getWidgetSize(id)
|
||||
return self.widget.w, self.widget.h
|
||||
end
|
||||
|
||||
function Menu:getWidgetNumber()
|
||||
return #self.widget.list
|
||||
end
|
||||
|
||||
-- ACTION FUNCTIONS
|
||||
-- Send actions to the widgets
|
||||
|
||||
function Menu:cancelAction()
|
||||
if (self.widget.cancel >= 1 and self.widget.cancel <= #self.widget.list) then
|
||||
self.widget.list[self.widget.cancel]:action("key")
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:clear()
|
||||
self.widget.list = {}
|
||||
self.widget.cancel = 0
|
||||
end
|
||||
|
||||
function Menu:resize(x,y,w,h)
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.w = w
|
||||
self.h = h
|
||||
|
||||
self:updateWidgetSize()
|
||||
end
|
||||
|
||||
function Menu:destroy()
|
||||
self.isDestroyed = true
|
||||
end
|
||||
|
||||
function Menu:updateWidgetsOrder()
|
||||
table.sort(self.widget.list, updateWidgetByOrder)
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Update the menu every game update
|
||||
|
||||
function Menu:update(dt)
|
||||
-- Cette fonction ne contient rien par défaut
|
||||
self:updateSelectedWidget(dt)
|
||||
end
|
||||
|
||||
function Menu:updateSelectedWidget(dt)
|
||||
if (self.widget.selected ~= self.widget.previous) and (self.isActive) then
|
||||
if (self.widget.list[self.widget.selected] ~= nil) then
|
||||
self.widget.list[self.widget.selected]:selectAction()
|
||||
self.widget.previous = self.widget.selected
|
||||
end
|
||||
end
|
||||
if (self.widget.list[self.widget.selected] ~= nil) then
|
||||
self.widget.list[self.widget.selected]:updateSelected(dt)
|
||||
end
|
||||
end
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Draw the menu and its content
|
||||
|
||||
function Menu:draw()
|
||||
-- nothing here
|
||||
end
|
||||
|
||||
function Menu:drawCursor()
|
||||
-- nothing here
|
||||
end
|
||||
|
||||
function Menu:drawCanvas()
|
||||
|
||||
end
|
||||
|
||||
-- KEYBOARD FUNCTIONS
|
||||
-- Handle key press
|
||||
|
||||
function Menu:keyreleased(key)
|
||||
-- Cette fonction ne contient rien par défaut
|
||||
end
|
||||
|
||||
-- MOUSE FUNCTIONS
|
||||
-- Handle pointers (clic/touch)
|
||||
|
||||
function Menu:mousemoved(x, y)
|
||||
-- Cette fonction ne contient rien par défaut
|
||||
end
|
||||
|
||||
function Menu:mousepressed( x, y, button, istouch )
|
||||
-- Cette fonction ne contient rien par défaut
|
||||
end
|
||||
|
||||
-- WIDGET FUNCTIONS
|
||||
-- Handle widgets of the functions
|
||||
|
||||
function Menu:addWidget(newwidget)
|
||||
if #self.widget.list == 0 then
|
||||
self.widget.selected = 1
|
||||
end
|
||||
table.insert(self.widget.list, newwidget)
|
||||
self:updateWidgetsID()
|
||||
self:updateWidgetsOrder()
|
||||
end
|
||||
|
||||
function Menu:updateWidgets(dt)
|
||||
self:removeDestroyedWidgets()
|
||||
for i,v in ipairs(self.widget.list) do
|
||||
v.id = i
|
||||
v:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:updateWidgetsID()
|
||||
for i,v in ipairs(self.widget.list) do
|
||||
v.id = i
|
||||
end
|
||||
end
|
||||
|
||||
function Menu:removeDestroyedWidgets() -- On retire les widgets marquées comme supprimées
|
||||
for i,v in ipairs(self.widget.list) do
|
||||
if (v.destroyed == true) then
|
||||
table.remove(self.widget.list, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- CURSOR FUNCTIONS
|
||||
-- Set or move the cursor of the menu
|
||||
|
||||
function Menu:setCursor(cursorid)
|
||||
self.widget.selected = cursorid --math.max(1, math.min(cursorid, #self.widget.list))
|
||||
end
|
||||
|
||||
function Menu:moveCursor(new_selected)
|
||||
self:playNavigationSound()
|
||||
if new_selected < 1 then
|
||||
self.widget.selected = #self.widget.list + new_selected
|
||||
else
|
||||
if new_selected > #self.widget.list then
|
||||
self.widget.selected = new_selected - #self.widget.list
|
||||
else
|
||||
self.widget.selected = new_selected
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- SOUND FUNCTION
|
||||
-- Handle SFX
|
||||
|
||||
function Menu:resetSound()
|
||||
self.sound = {}
|
||||
self.sound.active = false
|
||||
self.sound.asset = nil
|
||||
end
|
||||
|
||||
function Menu:setSoundFromSceneAssets(name)
|
||||
self:setSound(self.menusystem.scene.assets.sfx[name])
|
||||
end
|
||||
|
||||
function Menu:setSound(soundasset)
|
||||
self.sound.active = true
|
||||
self.sound.asset = soundasset
|
||||
end
|
||||
|
||||
function Menu:playNavigationSound()
|
||||
if self.sound.active == true then
|
||||
self.sound.asset:play()
|
||||
end
|
||||
end
|
||||
|
||||
-- VIEW FUNCTIONS
|
||||
-- Handle the view of the menu
|
||||
|
||||
function Menu:resetView()
|
||||
-- ne sert à rien ici, c'est juste pour éviter des crash
|
||||
end
|
||||
|
||||
function Menu:updateView()
|
||||
-- ne sert à rien ici, c'est juste pour éviter des crash
|
||||
end
|
||||
|
||||
function Menu:moveView()
|
||||
-- ne sert à rien ici, c'est juste pour éviter des crash
|
||||
end
|
||||
|
||||
return Menu
|
|
@ -1,153 +0,0 @@
|
|||
-- widgets :: basic widget object
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local Widget = {}
|
||||
|
||||
local BaseWidget = Object:extend()
|
||||
local TextWidget = BaseWidget:extend()
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
-- Initialize and configure the widget
|
||||
|
||||
function BaseWidget:new(menu)
|
||||
self.menu = menu
|
||||
|
||||
self.destroyed = false
|
||||
self.selectable = false
|
||||
self.selection_margin = 0
|
||||
self.margin = 2
|
||||
|
||||
self.canvas = {}
|
||||
self.canvas.texture = nil
|
||||
self.canvas.needRedraw = true
|
||||
|
||||
self.ox = 0
|
||||
self.oy = 0
|
||||
|
||||
self.order = 0
|
||||
self:register()
|
||||
end
|
||||
|
||||
function BaseWidget:register()
|
||||
self.creationID = self.menu:getWidgetNumber()
|
||||
self.menu:addWidget(self)
|
||||
end
|
||||
|
||||
function BaseWidget:redrawCanvas()
|
||||
self.width, self.height = self.menu:getWidgetSize(self.id)
|
||||
|
||||
local canvas = love.graphics.newCanvas(self.width * 2, self.height * 2)
|
||||
love.graphics.setCanvas( canvas )
|
||||
|
||||
self:drawCanvas()
|
||||
self.canvas.needRedraw = false
|
||||
|
||||
love.graphics.setCanvas( )
|
||||
local imageData = canvas:newImageData( )
|
||||
self.canvas.texture = love.graphics.newImage( imageData )
|
||||
canvas:release( )
|
||||
imageData:release( )
|
||||
end
|
||||
|
||||
function BaseWidget:invalidateCanvas()
|
||||
self.canvas.needRedraw = true
|
||||
end
|
||||
|
||||
function BaseWidget:drawCanvas()
|
||||
self.r = love.math.random(128)/256
|
||||
self.g = love.math.random(128)/256
|
||||
self.b = love.math.random(128)/256
|
||||
|
||||
love.graphics.setColor(self.r, self.g, self.b, 70)
|
||||
love.graphics.rectangle("fill", 0, 0, self.width, self.height)
|
||||
love.graphics.setColor(self.r, self.g, self.b)
|
||||
love.graphics.rectangle("line", 0, 0, self.width, self.height)
|
||||
utils.graphics.resetColor()
|
||||
end
|
||||
|
||||
function BaseWidget:selectAction()
|
||||
-- Do nothing
|
||||
end
|
||||
|
||||
function BaseWidget:updateSelected(dt)
|
||||
-- Do nothing
|
||||
end
|
||||
|
||||
-- DRAW WIDGETS
|
||||
-- Draw the widget
|
||||
|
||||
function BaseWidget:draw(x, y)
|
||||
if self.canvas.texture ~= nil then
|
||||
love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
|
||||
end
|
||||
end
|
||||
|
||||
function BaseWidget:drawSelected(x,y,w,h)
|
||||
self:draw(x, y, w, h)
|
||||
end
|
||||
|
||||
-- UPDATE FUNCTIONS
|
||||
-- Update the widget
|
||||
|
||||
function BaseWidget:update(dt)
|
||||
if (self.canvas.needRedraw) then
|
||||
self:redrawCanvas()
|
||||
end
|
||||
-- N/A
|
||||
end
|
||||
|
||||
-- ACTION FUNCTION
|
||||
-- Functions to handle actions and selection.
|
||||
|
||||
function BaseWidget:action(source)
|
||||
--self:destroy()
|
||||
end
|
||||
|
||||
function BaseWidget:destroy()
|
||||
self.destroyed = true
|
||||
end
|
||||
|
||||
-- TEXT WIDGET
|
||||
-- Simple text widget
|
||||
|
||||
function TextWidget:new(menu, font, label, color)
|
||||
TextWidget.super.new(self, menu)
|
||||
self.font = font
|
||||
self.label = label
|
||||
self.color = color or {1, 1, 1}
|
||||
end
|
||||
|
||||
function TextWidget:drawCanvas()
|
||||
local w, h
|
||||
w = math.floor(self.width / 2)
|
||||
h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
|
||||
self.font:setColor(self.color[1], self.color[2], self.color[3], 1)
|
||||
self.font:draw(self.label, w, h, -1, "center")
|
||||
self.font:setColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
-- Add the widget as subvariable to the returned table
|
||||
Widget.Base = BaseWidget
|
||||
Widget.Text = TextWidget
|
||||
|
||||
return Widget
|
|
@ -1,57 +0,0 @@
|
|||
-- widgets/utils :: basic utility functions for the widgets
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local menuUtils = {}
|
||||
|
||||
function menuUtils.drawCursor(x, y, w, h)
|
||||
love.graphics.setColor(0,0,0)
|
||||
|
||||
love.graphics.rectangle("fill", x, y, 4, 8)
|
||||
love.graphics.rectangle("fill", x, y, 8, 4)
|
||||
|
||||
love.graphics.rectangle("fill", x + w, y, -4, 8)
|
||||
love.graphics.rectangle("fill", x + w, y, -8, 4)
|
||||
|
||||
love.graphics.rectangle("fill", x, y + h, 4, -8)
|
||||
love.graphics.rectangle("fill", x, y + h, 8, -4)
|
||||
|
||||
love.graphics.rectangle("fill", x + w, y + h, -4, -8)
|
||||
love.graphics.rectangle("fill", x + w, y + h, -8, -4)
|
||||
|
||||
love.graphics.setColor(255,255,255)
|
||||
|
||||
love.graphics.rectangle("fill", x + 1, y + 1, 2, 6)
|
||||
love.graphics.rectangle("fill", x + 1, y + 1, 6, 2)
|
||||
|
||||
love.graphics.rectangle("fill", x + w - 1, y + 1, -2, 6)
|
||||
love.graphics.rectangle("fill", x + w - 1, y + 1, -6, 2)
|
||||
|
||||
love.graphics.rectangle("fill", x + 1, y + h - 1, 2, -6)
|
||||
love.graphics.rectangle("fill", x + 1, y + h - 1, 6, -2)
|
||||
|
||||
love.graphics.rectangle("fill", x + w - 1, y + h - 1, -2, -6)
|
||||
love.graphics.rectangle("fill", x + w - 1, y + h - 1, -6, -2)
|
||||
|
||||
end
|
||||
|
||||
return menuUtils
|
|
@ -27,7 +27,6 @@ local cwd = (...):gsub('%.scenes$', '') .. "."
|
|||
local Scene = Object:extend()
|
||||
|
||||
local Assets = require(cwd .. "assets")
|
||||
local MenuSystem = require(cwd .. "menusystem")
|
||||
local Gui = require (cwd .. "gui")
|
||||
|
||||
-- INIT FUNCTIONS
|
||||
|
@ -38,7 +37,6 @@ function Scene:new()
|
|||
self.mouse.x, self.mouse.y = core.screen:getMousePosition()
|
||||
|
||||
self.assets = Assets()
|
||||
self.menusystem = MenuSystem(self)
|
||||
self.sources = core.input:getSources()
|
||||
self.gui = Gui(self)
|
||||
|
||||
|
@ -71,9 +69,7 @@ function Scene:updateScene(dt)
|
|||
self:updateStart(dt)
|
||||
self:setKeys()
|
||||
self.assets:update(dt)
|
||||
self:updateMenus(dt)
|
||||
self:updateDialog(dt)
|
||||
self.gui:update(dt)
|
||||
self:updateGUI(dt)
|
||||
self:updateWorld(dt)
|
||||
self:update(dt)
|
||||
self:updateEnd(dt)
|
||||
|
@ -97,18 +93,11 @@ function Scene:updateWorld(dt)
|
|||
end
|
||||
end
|
||||
|
||||
function Scene:updateDialog(dt)
|
||||
if (self.dialog ~= nil) then
|
||||
self.dialog:update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
function Scene:updateMenus(dt)
|
||||
if (self.menusystem ~= nil) then
|
||||
self.menusystem:update(dt)
|
||||
if (core.screen:isActive() and (self.dialog == nil)) then
|
||||
function Scene:updateGUI(dt)
|
||||
if (self.gui ~= nil) then
|
||||
self.gui:update(dt)
|
||||
if (core.screen:isActive()) then
|
||||
self.gui:keycheck(self:getKeys(1))
|
||||
self.menusystem:keycheck()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -158,8 +147,6 @@ function Scene:drawScene()
|
|||
self:drawWorld()
|
||||
self:draw()
|
||||
self.gui:drawBottom()
|
||||
self:drawMenus()
|
||||
self:drawDialog()
|
||||
self:drawEnd()
|
||||
core.screen:drawTransition()
|
||||
self.gui:drawTop()
|
||||
|
@ -188,18 +175,6 @@ function Scene:drawWorld(dt)
|
|||
end
|
||||
end
|
||||
|
||||
function Scene:drawDialog(dt)
|
||||
if (self.dialog ~= nil) then
|
||||
self.dialog:draw()
|
||||
end
|
||||
end
|
||||
|
||||
function Scene:drawMenus()
|
||||
if (self.menusystem ~= nil) then
|
||||
self.menusystem:draw()
|
||||
end
|
||||
end
|
||||
|
||||
-- INPUT FUNCTIONS
|
||||
-- Handle inputs from keyboard/controllers
|
||||
|
||||
|
@ -209,10 +184,8 @@ function Scene:setKeys()
|
|||
if (self.inputLockedTimer <= 0 ) then
|
||||
self.inputLocked = false
|
||||
end
|
||||
self.menusystem.keys = self:getKeys(1)
|
||||
else
|
||||
self.sources = core.input.sources
|
||||
self.menusystem.keys = self:getKeys(1)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -111,8 +111,4 @@ function BaseActor:drawEnd()
|
|||
|
||||
end
|
||||
|
||||
function BaseActor:drawHUD(id, height, width)
|
||||
|
||||
end
|
||||
|
||||
return BaseActor
|
||||
|
|
|
@ -214,7 +214,6 @@ function CameraSystem:detachView(id)
|
|||
|
||||
local unscale = 1 / view.scale
|
||||
love.graphics.scale(unscale, unscale)
|
||||
self:drawHUD(id)
|
||||
|
||||
love.graphics.pop()
|
||||
end
|
||||
|
@ -387,15 +386,4 @@ function CameraSystem:followAllActors(id)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
-- DRAW FUNCTIONS
|
||||
-- Basic callback to draw stuff
|
||||
|
||||
function CameraSystem:drawHUD(id)
|
||||
local view = self:getView(id)
|
||||
local viewx, viewy, vieww, viewh = self:getOnScreenViewCoordinate(id)
|
||||
|
||||
view.target:drawHUD(id, vieww, viewh)
|
||||
end
|
||||
|
||||
return CameraSystem
|
||||
|
|
|
@ -289,8 +289,4 @@ function Parent:drawShadow()
|
|||
end
|
||||
end
|
||||
|
||||
function Parent:drawHUD()
|
||||
|
||||
end
|
||||
|
||||
return Parent
|
||||
|
|
|
@ -40,11 +40,6 @@ function FighterMock:finishAction()
|
|||
self.action.target.actor:destroy()
|
||||
self.actor:destroy()
|
||||
self.action = nil
|
||||
self.scene.menusystem:activate()
|
||||
end
|
||||
|
||||
function FighterMock:drawHUD()
|
||||
|
||||
end
|
||||
|
||||
return FighterMock
|
||||
|
|
|
@ -36,7 +36,6 @@ end
|
|||
|
||||
function Title:startPressed()
|
||||
self.assets:playSFX("mSelect")
|
||||
self.menusystem:setSoundFromSceneAssets("mBeep")
|
||||
self.gui.focusedElement = nil
|
||||
self.gui:playScreenTransform("titleScreen", "showMenu")
|
||||
end
|
||||
|
|
Loading…
Reference in a new issue