fix: make that HP/PP value have no inbattle bonus

This commit is contained in:
Kazhnuz 2021-07-03 13:20:44 +02:00
parent d9e521d643
commit 1dd8f14b7c
2 changed files with 6 additions and 1 deletions

View file

@ -28,6 +28,7 @@ CONST.MULT_HP = 4.5
CONST.LIST = {CONST.HPMAX, CONST.PPMAX, CONST.ATTACK, CONST.POWER, CONST.DEFENSE, CONST.MIND, CONST.TECHNIC, CONST.SPEED} CONST.LIST = {CONST.HPMAX, CONST.PPMAX, CONST.ATTACK, CONST.POWER, CONST.DEFENSE, CONST.MIND, CONST.TECHNIC, CONST.SPEED}
CONST.BATTLELIST = {CONST.ACCURACY, CONST.EVASION, CONST.LUCK, CONST.DAMAGE, CONST.ARMOR, CONST.CRITICAL, CONST.HPREGEN, CONST.PPREGEN} CONST.BATTLELIST = {CONST.ACCURACY, CONST.EVASION, CONST.LUCK, CONST.DAMAGE, CONST.ARMOR, CONST.CRITICAL, CONST.HPREGEN, CONST.PPREGEN}
CONST.NOBONUS = {CONST.HPMAX, CONST.PPMAX, CONST.HPREGEN, CONST.PPREGEN}
CONST.SIMPLENAME = {} CONST.SIMPLENAME = {}
CONST.SIMPLENAME[CONST.HPMAX] = "HP" CONST.SIMPLENAME[CONST.HPMAX] = "HP"

View file

@ -170,7 +170,11 @@ function FighterParent:getStat(statname)
end end
function FighterParent:getStatBonusValue(statname) function FighterParent:getStatBonusValue(statname)
return STATS.BONUS[self:getStatBonus(statname) + 5] if (utils.table.contain(STATS.NOBONUS, statname)) then
return 1
else
return STATS.BONUS[self:getStatBonus(statname) + 5]
end
end end
function FighterParent:getStatBonus(statname) function FighterParent:getStatBonus(statname)