fix: replace deprecated function
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parent
207d37eddc
commit
1b0091937f
1 changed files with 5 additions and 6 deletions
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@ -94,7 +94,7 @@ function Game:getMetadataFile(absolute)
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local dir = ""
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local dir = ""
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if absolute then
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if absolute then
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dir = love.filesystem.getSaveDirectory() .. "/"
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dir = love.filesystem.getSaveDirectory() .. "/"
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if not love.filesystem.exists(dir) then
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if not utils.filesystem.exists(dir) then
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love.filesystem.createDirectory( "" )
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love.filesystem.createDirectory( "" )
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end
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end
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end
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end
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@ -104,11 +104,10 @@ function Game:getMetadataFile(absolute)
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return filepath
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return filepath
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end
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end
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function Game:getMetadata()
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function Game:getMetadata()
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local metadata = {}
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local metadata = {}
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local filepath = self:getMetadataFile(true)
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local filepath = self:getMetadataFile(true)
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if love.filesystem.exists("metadata.save") then
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if utils.filesystem.exists("metadata.save") then
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metadata = binser.readFile(filepath)[1]
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metadata = binser.readFile(filepath)[1]
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else
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else
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metadata = self:newMetadata()
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metadata = self:newMetadata()
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@ -153,7 +152,7 @@ function Game:read(save_id)
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self.slot = save_id
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self.slot = save_id
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if (self.slot > 0) then
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if (self.slot > 0) then
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local filepath = self:getSaveFile(self.slot, true)
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local filepath = self:getSaveFile(self.slot, true)
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if love.filesystem.exists("save" .. self.slot .. ".save") then
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if utils.filesystem.exists("save" .. self.slot .. ".save") then
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local loadedDatas = binser.readFile(filepath)
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local loadedDatas = binser.readFile(filepath)
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self:setData(loadedDatas[1])
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self:setData(loadedDatas[1])
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@ -175,7 +174,7 @@ function Game:getSaveFile(saveslot, absolute)
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local dir = ""
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local dir = ""
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if absolute then
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if absolute then
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dir = love.filesystem.getSaveDirectory() .. "/"
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dir = love.filesystem.getSaveDirectory() .. "/"
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if not love.filesystem.exists(dir) then
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if not utils.filesystem.exists(dir) then
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love.filesystem.createDirectory( "" )
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love.filesystem.createDirectory( "" )
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end
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end
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end
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end
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@ -188,7 +187,7 @@ end
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function Game:resetSaves()
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function Game:resetSaves()
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for i=1, self.slotNumber do
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for i=1, self.slotNumber do
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local filepath = self:getSaveFile(i, true)
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local filepath = self:getSaveFile(i, true)
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if love.filesystem.exists("save" .. i .. ".save") then
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if utils.filesystem.exists("save" .. i .. ".save") then
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love.filesystem.remove( "save" .. i .. ".save" )
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love.filesystem.remove( "save" .. i .. ".save" )
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end
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end
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end
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end
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