core: add character handling files from older version
This commit is contained in:
parent
d17753b135
commit
195e4d2110
5 changed files with 336 additions and 0 deletions
|
@ -0,0 +1 @@
|
|||
return {"sonic"}
|
57
sonic-radiance.love/datas/gamedata/characters/default.lua
Normal file
57
sonic-radiance.love/datas/gamedata/characters/default.lua
Normal file
|
@ -0,0 +1,57 @@
|
|||
return {
|
||||
name = "Default",
|
||||
name_full = "Default the Character",
|
||||
class = "Speedster",
|
||||
startlevel = 1,
|
||||
isUnlockedAtStart = true,
|
||||
|
||||
base_stats = {
|
||||
hpmax = 200, --
|
||||
ppmax = 50, --
|
||||
|
||||
attack = 50, --
|
||||
power = 50, --
|
||||
defense = 50, --
|
||||
technic = 50, --
|
||||
mind = 50, --
|
||||
speed = 50, --
|
||||
|
||||
turns = 3, -- number of attacks by turn (unused)
|
||||
move = 2, -- how far the character can get in one turn
|
||||
},
|
||||
|
||||
color = {1, 1, 1},
|
||||
|
||||
skill_list = {
|
||||
--{attack_name, level},
|
||||
},
|
||||
|
||||
flags = {
|
||||
canGoSuper = true,
|
||||
},
|
||||
|
||||
assets = {
|
||||
charset = {"", 1},
|
||||
lifeicon = 1,
|
||||
spriteset = "sonic",
|
||||
},
|
||||
|
||||
inventory = {
|
||||
haveShoes = true,
|
||||
haveMechs = false,
|
||||
haveGlove = true,
|
||||
haveHammer= false,
|
||||
accessories_number = 3,
|
||||
chao_number = 1,
|
||||
},
|
||||
|
||||
boost_stats = {
|
||||
spd = 5,
|
||||
jmp = 3,
|
||||
jumpaction = "doublejump",
|
||||
jumpaction_power = 2,
|
||||
action = "spinattack",
|
||||
action_power = 1,
|
||||
canBreakCraft = false,
|
||||
}
|
||||
}
|
9
sonic-radiance.love/datas/gamedata/characters/init.lua
Normal file
9
sonic-radiance.love/datas/gamedata/characters/init.lua
Normal file
|
@ -0,0 +1,9 @@
|
|||
return {
|
||||
"sonic",
|
||||
"tails",
|
||||
"knuckles",
|
||||
"amy",
|
||||
"cream",
|
||||
"shadow",
|
||||
"rouge",
|
||||
}
|
70
sonic-radiance.love/datas/gamedata/characters/sonic.lua
Normal file
70
sonic-radiance.love/datas/gamedata/characters/sonic.lua
Normal file
|
@ -0,0 +1,70 @@
|
|||
return {
|
||||
name = "Default",
|
||||
name_full = "Default the Character",
|
||||
class = "Speedster",
|
||||
startlevel = 100,
|
||||
isUnlockedAtStart = true,
|
||||
|
||||
base_stats = {
|
||||
hpmax = 200, --
|
||||
ppmax = 50, --
|
||||
|
||||
attack = 50, --
|
||||
power = 50, --
|
||||
defense = 50, --
|
||||
technic = 50, --
|
||||
mind = 50, --
|
||||
speed = 50, --
|
||||
|
||||
turns = 3, -- number of attacks by turn (unused)
|
||||
move = 3, -- how far the character can get in one turn
|
||||
},
|
||||
|
||||
color = {1, 1, 1},
|
||||
|
||||
skill_list = {
|
||||
--{attack_name, level},
|
||||
{"spinattack", 2},
|
||||
{"spinjump", 3},
|
||||
{"spindash", 8},
|
||||
{"hommingattack", 11},
|
||||
{"spinattack", 15},
|
||||
{"sonicflare", 18},
|
||||
{"bluetornado", 22},
|
||||
{"spindash", 26},
|
||||
{"soniccracker", 30},
|
||||
{"hommingattack", 35},
|
||||
{"bluetornado", 40},
|
||||
{"boost", 62},
|
||||
{"lightspeedattack", 70},
|
||||
},
|
||||
|
||||
flags = {
|
||||
canGoSuper = true,
|
||||
},
|
||||
|
||||
assets = {
|
||||
charset = {"", 1},
|
||||
lifeicon = 1,
|
||||
spriteset = "sonic",
|
||||
},
|
||||
|
||||
inventory = {
|
||||
haveShoes = true,
|
||||
haveMechs = false,
|
||||
haveGlove = true,
|
||||
haveHammer= false,
|
||||
accessories_number = 3,
|
||||
chao_number = 1,
|
||||
},
|
||||
|
||||
boost_stats = {
|
||||
spd = 5,
|
||||
jmp = 3,
|
||||
jumpaction = "doublejump",
|
||||
jumpaction_power = 2,
|
||||
action = "spinattack",
|
||||
action_power = 1,
|
||||
canBreakCraft = false,
|
||||
}
|
||||
}
|
199
sonic-radiance.love/game/characters.lua
Normal file
199
sonic-radiance.love/game/characters.lua
Normal file
|
@ -0,0 +1,199 @@
|
|||
-- game/characters :: The character handler. This object handle all the character
|
||||
-- and is able to get and set datas about them.
|
||||
|
||||
--[[
|
||||
Copyright © 2019 Kazhnuz
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
|
||||
local CharacterManager = Object:extend()
|
||||
|
||||
function CharacterManager:new(controller)
|
||||
self.controller = controller
|
||||
self.namelist = require "datas.characters"
|
||||
self.list = {}
|
||||
self.team = require "datas.characters.baseteam"
|
||||
self.active = 1
|
||||
self:init()
|
||||
end
|
||||
|
||||
function CharacterManager:init()
|
||||
for k, v in pairs(self.namelist) do
|
||||
local dir = "datas/characters/" .. v .. ".lua"
|
||||
local fileinfo = love.filesystem.getInfo(dir)
|
||||
if fileinfo ~= nil then
|
||||
self:initCharacter(v)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CharacterManager:getCharacterData(charname)
|
||||
-- va eprmettre de récupérer les données d'un personnage
|
||||
return require("datas.characters." .. charname)
|
||||
end
|
||||
|
||||
function CharacterManager:initCharacter(id)
|
||||
local stats = {}
|
||||
local character = self:getCharacterData(id)
|
||||
|
||||
stats.level = character.startlevel
|
||||
stats.exp = self:getExpValue(stats.level)
|
||||
stats.exp_next = self:getExpValue(stats.level + 1)
|
||||
stats.hpmax = character.base_stats.hpmax
|
||||
stats.ppmax = character.base_stats.ppmax
|
||||
stats.attack = character.base_stats.attack
|
||||
stats.power = character.base_stats.power
|
||||
stats.defense = character.base_stats.defense
|
||||
stats.technic = character.base_stats.technic
|
||||
stats.mind = character.base_stats.mind
|
||||
stats.speed = character.base_stats.speed
|
||||
stats.turns = character.base_stats.turns
|
||||
|
||||
character.stats = stats
|
||||
self.list[id] = character
|
||||
|
||||
self:recalculateStats(id)
|
||||
|
||||
stats.hp = stats.hpmax
|
||||
stats.pp = stats.ppmax
|
||||
stats.status = 0
|
||||
|
||||
character.stats = stats
|
||||
self.list[id] = character
|
||||
end
|
||||
|
||||
function CharacterManager:getExpValue(level)
|
||||
return math.floor( ( 4 * ( level ^ 3 ) ) / 5 )
|
||||
end
|
||||
|
||||
function CharacterManager:setLevel(id, newlevel)
|
||||
self.list[id].stats.level = newlevel
|
||||
local stats = self.list[id].stats
|
||||
local exp, exp_next, exp_current
|
||||
exp = self:getExpValue(stats.level)
|
||||
exp_next = self:getExpValue(stats.level + 1)
|
||||
exp_current = self.list[id].stats.exp
|
||||
|
||||
self.list[id].stats.exp = math.max(math.min(exp_current, exp_next - 1), exp)
|
||||
self.list[id].stats.exp_next = exp_next
|
||||
|
||||
self:recalculateStats(id)
|
||||
end
|
||||
|
||||
function CharacterManager:levelUp(id)
|
||||
self:setLevel(id, self.list[id].stats.level + 1)
|
||||
end
|
||||
|
||||
function CharacterManager:getStatValue(level, base)
|
||||
return math.floor( (((base * 2) * level)/100) ) + 5
|
||||
end
|
||||
|
||||
function CharacterManager:getHPValue(level, base)
|
||||
return math.floor( (((base * 2.7) * level)/100) ) + 15 + level
|
||||
end
|
||||
|
||||
function CharacterManager:getPPValue(level, base)
|
||||
return math.floor( (((base * 1.5) * level)/100) ) + 8
|
||||
end
|
||||
|
||||
function CharacterManager:recalculateStats(id)
|
||||
local character = self.list[id]
|
||||
local stats = character.stats
|
||||
local base_stats = character.base_stats
|
||||
|
||||
stats.hpmax = self:getHPValue(stats.level, base_stats.hpmax)
|
||||
stats.ppmax = self:getPPValue(stats.level, base_stats.ppmax)
|
||||
stats.attack = self:getStatValue(stats.level, base_stats.attack)
|
||||
stats.power = self:getStatValue(stats.level, base_stats.power)
|
||||
stats.defense = self:getStatValue(stats.level, base_stats.defense)
|
||||
stats.mind = self:getStatValue(stats.level, base_stats.mind)
|
||||
stats.technic = self:getStatValue(stats.level, base_stats.technic)
|
||||
stats.speed = self:getStatValue(stats.level, base_stats.speed)
|
||||
end
|
||||
|
||||
function CharacterManager:getSkillList(id)
|
||||
local character = self.list[id]
|
||||
local learnedlist = {}
|
||||
|
||||
for i, v in ipairs(character.skill_list) do
|
||||
local tech_name, tech_level, isLearned = v[1], v[2], false
|
||||
if tech_level <= character.stats.level then
|
||||
|
||||
if learnedlist[tech_name] == nil then
|
||||
learnedlist[tech_name] = 1
|
||||
else
|
||||
learnedlist[tech_name] = learnedlist[tech_name] + 1
|
||||
end
|
||||
|
||||
end
|
||||
-- On continue ensuite d'itérer dans la liste
|
||||
end
|
||||
|
||||
return learnedlist
|
||||
end
|
||||
|
||||
function CharacterManager:getData()
|
||||
local data = {}
|
||||
data.list = self.list
|
||||
data.team = self.team
|
||||
return data
|
||||
end
|
||||
|
||||
function CharacterManager:setData(data)
|
||||
local data = data
|
||||
self.list = data.list
|
||||
self.team = data.team
|
||||
end
|
||||
|
||||
function CharacterManager:heal(id)
|
||||
self.list[id].stats.hp = self.list[id].stats.hpmax
|
||||
self.list[id].stats.hp = self.list[id].stats.ppmax
|
||||
self.list[id].stats.status = 0
|
||||
end
|
||||
|
||||
function CharacterManager:addToTeam(id)
|
||||
self:heal(id)
|
||||
table.insert(self.team, id)
|
||||
end
|
||||
|
||||
function CharacterManager:removeToTeam(teamid)
|
||||
self.team[teamid] = ""
|
||||
end
|
||||
|
||||
function CharacterManager:getActiveCharacter()
|
||||
return self.team[self.active]
|
||||
end
|
||||
|
||||
-- DEBUG FUNCTIONS
|
||||
|
||||
function CharacterManager:printCharacter(id)
|
||||
local character = self.list[id]
|
||||
local stats = character.stats
|
||||
print(id .. ". " .. character.fullname)
|
||||
print("Lvl " .. character.stats.level .. " (" .. stats.exp .. "/" .. stats.exp_next .. " exp)")
|
||||
end
|
||||
|
||||
function CharacterManager:printTeam()
|
||||
for i,v in ipairs(self.team) do
|
||||
self:printCharacter(v)
|
||||
print("-----")
|
||||
end
|
||||
end
|
||||
|
||||
return CharacterManager
|
Loading…
Reference in a new issue