feat: add a data utils
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b8e8473fba
commit
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2 changed files with 70 additions and 6 deletions
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@ -1,7 +1,8 @@
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local CharUtils = {}
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local CONST = {}
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local datasutils = require "game.utils.datas"
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local CONST = {}
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CONST.EXP_MULTIPLICATOR = 4
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CONST.EXP_RATIO = 5
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@ -14,6 +15,18 @@ CONST.MULT_HP = 7.5
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CONST.SALT_HP = 35
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CONST.MULT_MP = 1.5
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local DIR = "characters"
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function CharUtils.getBaseDirectory(lua)
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return datasutils.concatDataFolder(DIR, lua)
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end
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function CharUtils.getCharacterDirectory(name, lua)
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local baseDirectory = CharUtils.getBaseDirectory(lua)
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return datasutils.concatFolder(baseDirectory, name, lua)
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end
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function CharUtils.getExpValue(level)
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return math.floor( ( CONST.EXP_MULTIPLICATOR * ( level ^ 3 ) ) / CONST.EXP_RATIO )
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end
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@ -31,18 +44,18 @@ function CharUtils.getPPValue(level, base)
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end
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function CharUtils.charDataExists(name)
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local dir = "datas/gamedata/characters/" .. name .. "/init.lua"
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local dir = CharUtils.getCharacterDirectory(name, false) .. "/init.lua"
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local fileinfo = love.filesystem.getInfo(dir)
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return (fileinfo ~= nil)
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end
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function CharUtils.getCharacterData(charname)
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-- va eprmettre de récupérer les données d'un personnage
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local charfolder = "datas.gamedata.characters." .. charname
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local charfolder = CharUtils.getCharacterDirectory(charname, true)
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local character = require(charfolder)
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character.stats = require(charfolder .. ".stats")
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character.inventory = require(charfolder .. ".inventory")
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character.skills = require(charfolder .. ".skills")
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character.stats = datasutils.require(charfolder, "stats")
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character.inventory = datasutils.require(charfolder, "inventory")
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character.skills = datasutils.require(charfolder, "skills")
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return character
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end
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51
sonic-radiance.love/game/utils/datas.lua
Normal file
51
sonic-radiance.love/game/utils/datas.lua
Normal file
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@ -0,0 +1,51 @@
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DataUtils = {}
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local DATADIR = "datas"
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local GAMEDATADIR = "gamedata"
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function DataUtils.isLuaFile(name)
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local extension = name:sub(#name - 4, #name)
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return (extension == ".lua")
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end
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function DataUtils.luaFileToModule(luaFile)
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if (not DataUtils.isLuaFile(luaFile)) then
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return luaFile:sub(1, #luaFile - 4)
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else
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return luaFile
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end
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end
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function DataUtils.luaFileListToModuleList(luaFileList)
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local moduleList = {}
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for i,luaFile in ipairs(luaFileList) do
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table.insert(moduleList, DataUtils.luaFileToModule(luaFile))
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end
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return moduleList
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end
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function DataUtils.require(parent, filename)
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return require(DataUtils.concatFolder(parent, filename, true))
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end
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function DataUtils.concatDataFolder(folder, lua)
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return DataUtils.concatFolder(DataUtils.getGameDataDir(lua), folder, lua)
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end
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function DataUtils.getGameDataDir(lua)
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return DataUtils.concatFolder(DATADIR, GAMEDATADIR, lua)
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end
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function DataUtils.concatFolder(parent, filename, lua)
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return parent .. DataUtils.sep(lua) .. filename
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end
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function DataUtils.sep(lua)
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if (lua) then
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return "."
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else
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return "/"
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end
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end
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return DataUtils
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