feat: add a data utils

This commit is contained in:
Kazhnuz 2020-08-04 16:55:09 +02:00
parent b8e8473fba
commit 1935659378
2 changed files with 70 additions and 6 deletions

View file

@ -1,7 +1,8 @@
local CharUtils = {}
local CONST = {}
local datasutils = require "game.utils.datas"
local CONST = {}
CONST.EXP_MULTIPLICATOR = 4
CONST.EXP_RATIO = 5
@ -14,6 +15,18 @@ CONST.MULT_HP = 7.5
CONST.SALT_HP = 35
CONST.MULT_MP = 1.5
local DIR = "characters"
function CharUtils.getBaseDirectory(lua)
return datasutils.concatDataFolder(DIR, lua)
end
function CharUtils.getCharacterDirectory(name, lua)
local baseDirectory = CharUtils.getBaseDirectory(lua)
return datasutils.concatFolder(baseDirectory, name, lua)
end
function CharUtils.getExpValue(level)
return math.floor( ( CONST.EXP_MULTIPLICATOR * ( level ^ 3 ) ) / CONST.EXP_RATIO )
end
@ -31,18 +44,18 @@ function CharUtils.getPPValue(level, base)
end
function CharUtils.charDataExists(name)
local dir = "datas/gamedata/characters/" .. name .. "/init.lua"
local dir = CharUtils.getCharacterDirectory(name, false) .. "/init.lua"
local fileinfo = love.filesystem.getInfo(dir)
return (fileinfo ~= nil)
end
function CharUtils.getCharacterData(charname)
-- va eprmettre de récupérer les données d'un personnage
local charfolder = "datas.gamedata.characters." .. charname
local charfolder = CharUtils.getCharacterDirectory(charname, true)
local character = require(charfolder)
character.stats = require(charfolder .. ".stats")
character.inventory = require(charfolder .. ".inventory")
character.skills = require(charfolder .. ".skills")
character.stats = datasutils.require(charfolder, "stats")
character.inventory = datasutils.require(charfolder, "inventory")
character.skills = datasutils.require(charfolder, "skills")
return character
end

View file

@ -0,0 +1,51 @@
DataUtils = {}
local DATADIR = "datas"
local GAMEDATADIR = "gamedata"
function DataUtils.isLuaFile(name)
local extension = name:sub(#name - 4, #name)
return (extension == ".lua")
end
function DataUtils.luaFileToModule(luaFile)
if (not DataUtils.isLuaFile(luaFile)) then
return luaFile:sub(1, #luaFile - 4)
else
return luaFile
end
end
function DataUtils.luaFileListToModuleList(luaFileList)
local moduleList = {}
for i,luaFile in ipairs(luaFileList) do
table.insert(moduleList, DataUtils.luaFileToModule(luaFile))
end
return moduleList
end
function DataUtils.require(parent, filename)
return require(DataUtils.concatFolder(parent, filename, true))
end
function DataUtils.concatDataFolder(folder, lua)
return DataUtils.concatFolder(DataUtils.getGameDataDir(lua), folder, lua)
end
function DataUtils.getGameDataDir(lua)
return DataUtils.concatFolder(DATADIR, GAMEDATADIR, lua)
end
function DataUtils.concatFolder(parent, filename, lua)
return parent .. DataUtils.sep(lua) .. filename
end
function DataUtils.sep(lua)
if (lua) then
return "."
else
return "/"
end
end
return DataUtils