improvement: better main menu

Fix #49
This commit is contained in:
Kazhnuz 2020-08-23 10:19:27 +02:00
parent aa46d3d47a
commit 1136bc1fd6

View file

@ -21,20 +21,20 @@ end
function PauseScreen:setMenu() function PauseScreen:setMenu()
menu.FancyMenu(self.scene, "main", 16, 48, 128, 8, false) menu.FancyMenu(self.scene, "main", 16, 48, 128, 8, false)
menu.BaseWidget(self.scene, "main", "Team", ">") menu.BaseWidget(self.scene, "main", "Team", ">")
menu.BaseWidget(self.scene, "main", "Quest", ">")
menu.BaseWidget(self.scene, "main", "Items", ">") menu.BaseWidget(self.scene, "main", "Items", ">")
--self.menuObj.BoxedWidget(self.scene, "main", "Equipments", ">")
menu.BaseWidget(self.scene, "main", "Chao", ">") menu.BaseWidget(self.scene, "main", "Chao", ">")
menu.BaseWidget(self.scene, "main", "Encylopedia", ">") menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
menu.BaseWidget(self.scene, "main", "Save", ">")
menu.BaseWidget(self.scene, "main", "Options", ">") menu.BaseWidget(self.scene, "main", "Options", ">")
menu.BaseWidget(self.scene, "main", "Exit game", ">") menu.BaseWidget(self.scene, "main", "Save / Exit", ">")
menu.BaseWidget(self.scene, "main", "Resume", ">")
baseMenu(self.scene, "character", 168, 40, 248, 168, 4) baseMenu(self.scene, "character", 168, 40, 248, 168, 4)
CharacterWidget(self.scene, "sonic") CharacterWidget(self.scene, "sonic")
CharacterWidget(self.scene, "tails") CharacterWidget(self.scene, "tails")
CharacterWidget(self.scene, "amy") CharacterWidget(self.scene, "amy")
CharacterWidget(self.scene, "sonic") CharacterWidget(self.scene, "sonic")
self.scene.menusystem.menus["main"]:getFocus() self.scene.menusystem.menus["main"]:getFocus()
end end