feat(battlemaps): add basic parallax capabilities

This commit is contained in:
Kazhnuz 2019-07-28 00:35:16 +02:00
parent 69b9068e49
commit 1041688c8e
4 changed files with 53 additions and 6 deletions

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@ -1,11 +1,15 @@
return {
name = "Emerald Beach",
blocks = {
{96, 48, 64, 32, "top1", "side2"},
{112, 80, 32, 32, "top3", "side1"},
{80, 64, 64, 32, "top1", "side2"},
{96, 96, 32, 32, "top3", "side1"},
{192, 32, 96, 32, "top2", "side3"},
{240, 112, 32, 64, "top4", "side1"},
{112, 160, 32, 64, "top4", "side1"},
{208, 224, 64, 32, "top5", "side2"},
{224, 128, 32, 64, "top4", "side1"},
{96, 176, 32, 64, "top4", "side1"},
{192, 240, 64, 32, "top5", "side2"},
},
parallax = {
{0, 0, .5, 0, true, false, "back1"},
{0, 10, 1, 1, true, false, "back2"},
}
}

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@ -10,6 +10,8 @@ function BattleMap:new(world, maptype, mapname)
self.background = love.graphics.newImage(self.directory .. "background.png")
self.data = require(self.mappath)
self.assets = world.scene.assets
self:addParallax()
end
function BattleMap:loadCollisions()
@ -47,8 +49,49 @@ function BattleMap:draw()
love.graphics.draw(self.background, 0, 0, 0, 1, 0.5)
end
function BattleMap:addParallax()
self.parallax = {}
for i,layerdata in ipairs(self.data.parallax) do
local layer = {}
layer.basex = layerdata[1]
layer.basey = layerdata[2]
layer.background = love.graphics.newImage(self.directory .. layerdata[7] .. ".png")
local w, h = layer.background:getDimensions()
layer.w = w
layer.h = h
if (layerdata[5]) then
layer.repeatx = math.ceil(424/w + 1)
else
layer.repeatx = 1
end
if (layerdata[6]) then
layer.repeaty = math.ceil(240/h + 1)
else
layer.repeaty = 1
end
layer.decalx = layerdata[3]
layer.decaly = layerdata[4]
table.insert(self.parallax, layer)
end
end
function BattleMap:drawParallax(x, y, w, h)
-- Empty Placeholder function
for i1, layer in ipairs(self.parallax) do
local x = math.floor((x)*layer.decalx) % layer.w
for i=1, layer.repeatx do
for j=1, layer.repeaty do
local xx = math.floor(layer.basex + (layer.w * (i-1)) - x)
local yy = math.floor(layer.basey + (layer.h * (j-1)) - (y+96)*layer.decaly)
love.graphics.draw(layer.background, xx, yy)
end
end
end
end
return BattleMap