feat: add statutbar to new cbs
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cdc5b083ca
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2 changed files with 29 additions and 6 deletions
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@ -6,6 +6,7 @@ local Counter = require "birb.modules.gui.elements.counter"
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local Asset = require "birb.modules.gui.elements.assets"
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local Asset = require "birb.modules.gui.elements.assets"
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local Emblems = require "scenes.overworld.gui.hudelements.emblems"
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local Emblems = require "scenes.overworld.gui.hudelements.emblems"
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local StatusBar = require "scenes.battlesystem.gui.hudelements.statutbar"
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local show = {
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local show = {
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-- {"rings", "movement", 0, 0.3, 16, 16, "inOutQuart"},
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-- {"rings", "movement", 0, 0.3, 16, 16, "inOutQuart"},
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@ -52,6 +53,7 @@ function OWScreen:createElements()
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-- }), 0, -100},
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-- }), 0, -100},
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-- {TimeElement("hudnbrs", 408, 250, "right"), 0, -100},
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-- {TimeElement("hudnbrs", 408, 250, "right"), 0, -100},
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Emblems(500, 24),
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Emblems(500, 24),
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StatusBar(),
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-- Lifebars(-124, 168),
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-- Lifebars(-124, 168),
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-- Interactions()
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-- Interactions()
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}
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}
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@ -7,16 +7,37 @@ local ComplexHPBar = require "game.modules.gui.complexhpbar"
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local DIST_STATUSBAR = 106
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local DIST_STATUSBAR = 106
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local Y = 200
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local Y = 200
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local STATUSBAR_W = 90
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local STATUSBAR_W = 128
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local HPBAR_W = STATUSBAR_W - 32
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function StatusBar:new(fighter, i)
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function StatusBar:new(fighter, i, y)
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self:initAbstract(fighter)
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self:initAbstract(fighter)
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StatusBar.super.new(self, self.abstract.name .. "StatutBar", (i-0.5)*DIST_STATUSBAR-(STATUSBAR_W/2), Y, STATUSBAR_W, 64)
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local x = 16
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local y = 16
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if (i == 0) then
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x = (i-0.5)*DIST_STATUSBAR-(STATUSBAR_W/2)
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y = Y
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end
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StatusBar.super.new(self, self.abstract.name .. "StatutBar", x, y, STATUSBAR_W, 64)
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self:createParts(self.scene)
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self:createParts(self.scene)
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end
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end
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function StatusBar:update(dt)
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StatusBar.super.update(self, dt)
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if (self.currentChar ~= nil and self.currentChar ~= game.characters:getActiveCharacter()) then
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self:initAbstract()
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self:createParts(self.scene)
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end
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end
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function StatusBar:initAbstract(fighter)
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function StatusBar:initAbstract(fighter)
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self.abstract = fighter.abstract
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if (fighter == nil) then
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self.currentChar = game.characters:getActiveCharacter()
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self.abstract = game.characters:getActiveCharacterData()
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else
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self.abstract = fighter.abstract
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end
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self.hp = self.abstract.hp
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self.hp = self.abstract.hp
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self.pp = self.abstract.pp
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self.pp = self.abstract.pp
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self.stats = self.abstract:getStats()
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self.stats = self.abstract:getStats()
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@ -25,8 +46,8 @@ end
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function StatusBar:createParts(scene)
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function StatusBar:createParts(scene)
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self.emblem = Emblem(self.abstract, scene)
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self.emblem = Emblem(self.abstract, scene)
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self.hpbar = ComplexHPBar(58)
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self.hpbar = ComplexHPBar(HPBAR_W)
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self.ppbar = ComplexHPBar(58)
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self.ppbar = ComplexHPBar(HPBAR_W)
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self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1)
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self.hpbar:setColorForeground(248 / 255, 160 / 255, 0, 1)
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self.hpbar:setColorBackground(112 / 255, 0, 0)
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self.hpbar:setColorBackground(112 / 255, 0, 0)
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self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1)
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self.ppbar:setColorForeground(0, 248 / 255, 248 / 255, 1)
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