feat: use lazy loading with charset
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16d1f68805
commit
0f08296cf3
2 changed files with 9 additions and 3 deletions
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@ -8,7 +8,6 @@ local TweenManager = require "game.modules.tweenmanager"
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function Player:new(world, x, y, id)
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function Player:new(world, x, y, id)
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Player.super.new(self, world, "player", x, y, 16, 16, true)
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Player.super.new(self, world, "player", x, y, 16, 16, true)
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self.charset:addTexture("perso")
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self.active = game.characters:getActiveCharacterData()
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self.active = game.characters:getActiveCharacterData()
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self.emblems = {}
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self.emblems = {}
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@ -41,6 +41,13 @@ function Charset:addChar(ii, jj)
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return char
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return char
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end
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end
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function Charset:getTexture(charsetName)
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if (self.list[charsetName] == nil) then
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self:addTexture(charsetName)
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end
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return self.list[charsetName]
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end
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function Charset:addTexture(charsetName)
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function Charset:addTexture(charsetName)
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self.list[charsetName] = love.graphics.newImage(folder .. charsetName .. ".png")
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self.list[charsetName] = love.graphics.newImage(folder .. charsetName .. ".png")
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end
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end
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@ -60,13 +67,13 @@ function Charset:getStandingFrame(charID, direction)
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end
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end
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function Charset:draw(charsetName, charID, direction, x, y)
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function Charset:draw(charsetName, charID, direction, x, y)
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local drawable = self.list[charsetName]
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local drawable = self:getTexture(charsetName)
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local quad = self:getRunningFrame(charID, direction)
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local quad = self:getRunningFrame(charID, direction)
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love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
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love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
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end
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end
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function Charset:drawStanding(charsetName, charID, direction, x, y)
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function Charset:drawStanding(charsetName, charID, direction, x, y)
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local drawable = self.list[charsetName]
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local drawable = self:getTexture(charsetName)
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local quad = self:getStandingFrame(charID, direction)
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local quad = self:getStandingFrame(charID, direction)
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love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
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love.graphics.draw(drawable, quad, math.floor(x), math.floor(y), 0, 1, 1, 11, 32)
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end
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end
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