feat: adapt skill to the new Choregraphy System
This commit is contained in:
parent
55d66eef85
commit
070d23076b
3 changed files with 14 additions and 14 deletions
|
@ -11,31 +11,31 @@ return {
|
|||
needTarget = true,
|
||||
targetNumber = 1, -- 0 for targeting all ennemies
|
||||
|
||||
effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
|
||||
-- if not nil : {ox, oy, shape, size, affectedByDirection}
|
||||
|
||||
choregraphy = { -- the main attack choregraphy
|
||||
--{'goTo', "none", "target", 0, 0}
|
||||
{'playSFX', "none", 'hit'},
|
||||
{'setAnimation', "none", 'hit1start', true},
|
||||
{'sendDamage', "none", 33, 100, false, false},
|
||||
{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
|
||||
{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
|
||||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'setAnimation', "none", 'hit1end', true},
|
||||
|
||||
{'playSFX', "none", 'hit'},
|
||||
{'setAnimation', "none", 'hit2start', true},
|
||||
{'sendDamage', "none", 33, 100, false, false},
|
||||
{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
|
||||
{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
|
||||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'setAnimation', "none", 'hit2end', true},
|
||||
|
||||
{'playSFX', "none", 'hit'},
|
||||
{'setAnimation', "none", 'hit3start', true},
|
||||
{'sendDamage', "none", 33, 100, false, false},
|
||||
{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
|
||||
{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
|
||||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'setAnimation', "none", 'hit3end', true},
|
||||
{'setAnimation', "none", 'idle', false},
|
||||
--{'wait', "none", 0.2},
|
||||
--{'goTo', "none", "start", 0, 0},
|
||||
{'wait', "none", 0.5}
|
||||
},
|
||||
|
||||
|
|
|
@ -9,11 +9,11 @@ return {
|
|||
{"wait", "none", 0.5},
|
||||
{"setAnimation", "none", "spin", false},
|
||||
{'playSFX', "none", 'spinrelease'},
|
||||
{"dashForward", "none", 12, true},
|
||||
{"sendDamageFromPos", "none", 0, 0, 120, 100, false, false, true},
|
||||
{'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
|
||||
{"goTo", "none", "target", 0, 0, 0.3, true},
|
||||
{"sendDamage", "none", 120, 100, false, false},
|
||||
{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
|
||||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'jumpBack', "none", true},
|
||||
{'jumpBack', "none", 0.1, true},
|
||||
{'setAnimation', "none", 'idle', false},
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,11 @@ return {
|
|||
choregraphy = { -- the main attack choregraphy
|
||||
{"setAnimation", "none", "spinjump", false},
|
||||
{'playSFX', "none", 'jump'},
|
||||
{'jumpToCursor', 'none', true},
|
||||
{"sendDamageFromCursor", "none", 0, 0, 110, 100, false, true, true},
|
||||
{'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
|
||||
{'jumpTo', 'none', "target", 0.5, 0, 0, true},
|
||||
{"sendDamage", "none", 110, 100, false, true},
|
||||
{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
|
||||
{'playSFX', "sentDamage", 'hitconnect'},
|
||||
{'jumpBack', "none", true},
|
||||
{'jumpBack', "none", 0.1, true},
|
||||
{'setAnimation', "none", 'idle', false},
|
||||
},
|
||||
|
||||
|
|
Loading…
Reference in a new issue