feat: adapt skill to the new Choregraphy System
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3 changed files with 14 additions and 14 deletions
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@ -11,31 +11,31 @@ return {
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needTarget = true,
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needTarget = true,
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targetNumber = 1, -- 0 for targeting all ennemies
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targetNumber = 1, -- 0 for targeting all ennemies
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effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
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-- if not nil : {ox, oy, shape, size, affectedByDirection}
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choregraphy = { -- the main attack choregraphy
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choregraphy = { -- the main attack choregraphy
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--{'goTo', "none", "target", 0, 0}
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{'playSFX', "none", 'hit'},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit1start', true},
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{'setAnimation', "none", 'hit1start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit1end', true},
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{'setAnimation', "none", 'hit1end', true},
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{'playSFX', "none", 'hit'},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit2start', true},
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{'setAnimation', "none", 'hit2start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit2end', true},
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{'setAnimation', "none", 'hit2end', true},
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{'playSFX', "none", 'hit'},
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{'playSFX', "none", 'hit'},
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{'setAnimation', "none", 'hit3start', true},
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{'setAnimation', "none", 'hit3start', true},
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{'sendDamage', "none", 33, 100, false, false},
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{'sendDamage', "none", 33, 100, false, false},
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{'addGFX',"sentDamage", 'hitGFX', 0.75, 0, true, false},
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{'addGFX',"sentDamage", 'hitGFX', "target", 0.75, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'setAnimation', "none", 'hit3end', true},
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{'setAnimation', "none", 'hit3end', true},
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{'setAnimation', "none", 'idle', false},
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{'setAnimation', "none", 'idle', false},
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--{'wait', "none", 0.2},
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--{'goTo', "none", "start", 0, 0},
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{'wait', "none", 0.5}
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{'wait', "none", 0.5}
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},
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},
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@ -9,11 +9,11 @@ return {
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{"wait", "none", 0.5},
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{"wait", "none", 0.5},
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{"setAnimation", "none", "spin", false},
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{"setAnimation", "none", "spin", false},
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{'playSFX', "none", 'spinrelease'},
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{'playSFX', "none", 'spinrelease'},
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{"dashForward", "none", 12, true},
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{"goTo", "none", "target", 0, 0, 0.3, true},
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{"sendDamageFromPos", "none", 0, 0, 120, 100, false, false, true},
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{"sendDamage", "none", 120, 100, false, false},
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{'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", true},
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{'jumpBack', "none", 0.1, true},
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{'setAnimation', "none", 'idle', false},
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{'setAnimation', "none", 'idle', false},
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}
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}
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}
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}
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@ -13,11 +13,11 @@ return {
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choregraphy = { -- the main attack choregraphy
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "spinjump", false},
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{"setAnimation", "none", "spinjump", false},
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{'playSFX', "none", 'jump'},
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{'playSFX', "none", 'jump'},
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{'jumpToCursor', 'none', true},
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{'jumpTo', 'none', "target", 0.5, 0, 0, true},
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{"sendDamageFromCursor", "none", 0, 0, 110, 100, false, true, true},
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{"sendDamage", "none", 110, 100, false, true},
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{'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
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{'addGFX', "sentDamage", 'hitGFX', "target", 0, 0, true, false},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'playSFX', "sentDamage", 'hitconnect'},
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{'jumpBack', "none", true},
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{'jumpBack', "none", 0.1, true},
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{'setAnimation', "none", 'idle', false},
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{'setAnimation', "none", 'idle', false},
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},
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},
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