improvement: port the option menu to gui
This commit is contained in:
parent
973596cf93
commit
0343c017d3
3 changed files with 220 additions and 409 deletions
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@ -2,123 +2,33 @@ local Scene = require "game.scenes"
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local OptionsMenu = Scene:extend()
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local OptionMenu = require "scenes.menus.options.menu"
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local Widgets = require "scenes.menus.options.widgets"
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local gui = require "game.modules.gui"
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local MenuBack = require "game.modules.gui.menuback"
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function OptionsMenu:new()
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OptionsMenu.super.new(self)
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self:addMenu("main", true)
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self:addSubMenu("video", "Video")
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self:addSubMenu("audio", "Audio")
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--self:addSubMenu("langs", "langs")
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self:addSubMenu("inputs", "Inputs")
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self:addSubMenu("difficulty", "Difficulty")
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Widgets.Resolution(self, "video")
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Widgets.Switch(self, "video", "fullscreen", "Fullscreen")
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Widgets.Switch(self, "video", "borders", "Borders")
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Widgets.Switch(self, "video", "vsync", "Vsync")
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self:addPlayerMenus()
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self:addDifficultyMenu()
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--self:setLanguageMenu()
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Widgets.Audio(self, "audio", "sfx", "SFX")
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Widgets.Audio(self, "audio", "music", "Music")
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Widgets.Delete(self, "main")
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Widgets.Exit(self, "main")
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self.menusystem.menus["main"]:finalize()
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self.menusystem:switchMenu("main")
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self.menusystem:setSoundFromSceneAssets("mBeep")
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OptionsMenu.super.new(self, true, true)
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self.keyDetector = {}
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self.keyDetector.widget = nil
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self.borderY = 30
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self.borders = gui.newBorder(424, 30, 8)
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self.back = MenuBack()
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end
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function OptionsMenu:update(dt)
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self.back:update(dt)
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end
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-- MENU FUNCTION
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-- Functions that serve the handling of menus
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function OptionsMenu:addMenu(name, nobackbutton)
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OptionMenu(self, name)
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end
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function OptionsMenu:addSubMenu(name, fullname)
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self.menusystem.menus["main"]:addSubMenu(name, fullname)
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end
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function OptionsMenu:addDifficultyMenu()
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Widgets.DiffSwitch(self, "difficulty", "hazardMakesKo", "Hazards can make KO")
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Widgets.DiffSwitch(self, "difficulty", "playerKoChar", "Play KO characters on maps")
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Widgets.DiffSwitch(self, "difficulty", "easierBattles", "Easier battles")
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Widgets.DiffSwitch(self, "difficulty", "checkPointRegen", "Checkpoints heal you")
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Widgets.DiffSwitch(self, "difficulty", "levelUpHeal", "Gaining a level heal")
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Widgets.DiffSwitch(self, "difficulty", "allDamage", "Hazards damage everybody")
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end
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function OptionsMenu:addPlayerMenus()
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for i,v in ipairs(core.input.data) do
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self.menusystem.menus["inputs"]:addSubMenu("player" .. i, "Player " .. i, "inputs")
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local keyList = require "datas.keys"
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for j, key in ipairs(keyList) do
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Widgets.Key(self, i, key)
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end
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end
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end
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function OptionsMenu:addScene(submenu, scene, fullname)
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Widgets.Dummy(self, submenu, fullname)
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end
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function OptionsMenu:setLanguageMenu()
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for i,v in ipairs(core.lang.data.available) do
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Widgets.Lang(self, "langs", v)
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end
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OptionMenu()
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MenuBack()
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end
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function OptionsMenu:changeKey(widget)
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self.keyDetector.isActive = true
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self.keyDetector.widget = widget
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end
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function OptionsMenu:keypressed( key )
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if (self.keyDetector.isActive) then
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if (self.keyDetector.widget ~= nil) then
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self.assets:playSFX("mSelect")
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self.gui.elements["optionMenu"].isVisible = true
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self.gui:delayFocus("optionMenu", 0.1)
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self.keyDetector.widget:receiveKey( key )
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self.menusystem:activate()
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self.keyDetector.isActive = false
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self.keyDetector.widget = nil
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end
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end
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function OptionsMenu:draw()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.rectangle("fill", 0, 0, 424, 240)
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self.back:draw()
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utils.graphics.resetColor()
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self.assets.images["background"]:draw(0, 0)
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end
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function OptionsMenu:drawOverTransition()
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love.graphics.draw(self.borders, 0, self.borderY, 0, 1, -1)
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love.graphics.draw(self.borders, 424, 240 - self.borderY, 0, -1, 1)
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self.assets.fonts["small"]:draw("v" .. game.version, 424 - 44, 240 + 10 - self.borderY)
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end
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return OptionsMenu
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@ -1,15 +1,216 @@
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local RadianceListMenu = require "game.modules.menus.list"
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local Parent = require "game.modules.gui.boxedmenu"
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local MainMenu = Parent:extend()
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local OptionMenu = RadianceListMenu.ListMenu:extend()
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local WIDTH = 128+108
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local ITEMNUMBER = 6
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local TextMenuWidget = require "birb.modules.gui.textmenu.widgets.basic"
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local ResolutionWidget = TextMenuWidget:extend()
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local SwitchWidget = TextMenuWidget:extend()
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local AudioWidget = TextMenuWidget:extend()
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local DifficultyWidget = TextMenuWidget:extend()
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local KeysWidget = TextMenuWidget:extend()
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function OptionMenu:new(scene, name)
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local w, h = math.floor(WIDTH), math.floor(16 * ITEMNUMBER)
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local defTransitions = require "birb.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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local MENU_Y = 48
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local MENU_W = 424 / 1.5
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local MENU_ITEM_NUMBER = 8
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function MainMenu:new()
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local screenw, screenh = core.screen:getDimensions()
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local x = (screenw/2) - (w/2)
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local y = (screenh/2) - (h/2)
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OptionMenu.super.new(self, scene, name, x, y, w, ITEMNUMBER, true)
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MainMenu.super.new(self, "optionMenu", screenw/2, MENU_Y, MENU_W, MENU_ITEM_NUMBER, true)
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self.ox = MENU_W/2
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self:addVideoMenu()
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self:addAudioMenu()
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self:addDifficultyMenu()
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self:addInputMenu()
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self:switch("main")
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self:addItem("Delete save", "left", function() self:deleteSave() end, "select", nil, {1, 0.3, 0.3})
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self:addItem("Exit", "left", function() self:exit() end, "back")
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self:setCancelWidget()
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self:getFocus()
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end
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return OptionMenu
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function MainMenu:addVideoMenu()
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self:addSubmenu("video", "Videos", "main", true)
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ResolutionWidget()
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SwitchWidget("fullscreen", "Fullscreen")
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SwitchWidget("border", "Borders")
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SwitchWidget("vsync", "Vsync")
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end
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function MainMenu:addAudioMenu()
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self:addSubmenu("audio", "Audio", "main", true)
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AudioWidget("music", "Music")
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AudioWidget("sfx", "SFX")
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end
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function MainMenu:addDifficultyMenu()
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self:addSubmenu("difficulty", "Difficulty", "main", true)
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DifficultyWidget("hazardMakesKo", "Hazards can make KO")
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DifficultyWidget("playerKoChar", "Play KO characters on maps")
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DifficultyWidget("easierBattles", "Easier battles")
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DifficultyWidget("checkPointRegen", "Checkpoints heal you")
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DifficultyWidget("levelUpHeal", "Gaining a level heal")
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DifficultyWidget("allDamage", "Hazards damage everybody")
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end
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function MainMenu:addInputMenu()
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self:addSubmenu("input", "Input", "main", true)
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local keyList = require "datas.keys"
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for j, key in ipairs(keyList) do
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KeysWidget(key)
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end
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end
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function MainMenu:exit()
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() scenes.menus.main() end, 0, 0)
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end
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function MainMenu:deleteSave()
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local confirm = ConfirmDialog(core.scenemanager.currentScene,
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"Do you want to delete your save ? \nYou won't be able to recover your data.",
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function()
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core.scenemanager:setStoredScene("mainmenu")
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game:deleteCurrentSave()
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core.screen:startTransition(defTransitions.default, defTransitions.circle,
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function() scenes.menus.title(true) end,
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424/2, 240/2)
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end)
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confirm:setCancelChoice(2)
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end
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-- WIDGETS
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function ResolutionWidget:new()
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ResolutionWidget.super.new(self, "optionMenu", core.lang:translate("options", "resolution"), "left")
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self:addLabel(self:getSecondLabel(), "right")
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end
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function ResolutionWidget:getSecondLabel()
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return "x" .. core.options.data.video.resolution
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end
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function ResolutionWidget:action()
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core.options.data.video.resolution = ((core.options.data.video.resolution) % 3) + 1
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self:replaceLabel(2, self:getSecondLabel())
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core.screen:applySettings()
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self:invalidateCanvas()
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core.options:write()
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end
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-- SWITCH
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function SwitchWidget:new(keyname, label)
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self.keyname = keyname
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SwitchWidget.super.new(self, "optionMenu", label, "left")
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self:addLabel(self:getSecondLabel(), "right")
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end
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function SwitchWidget:modifyKey()
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core.options.data.video[self.keyname] = (core.options.data.video[self.keyname] == false)
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core.screen:applySettings()
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end
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function SwitchWidget:getKey()
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return core.options.data.video[self.keyname]
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end
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function SwitchWidget:getSecondLabel()
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return core.lang:translate("commons", utils.math.either(self:getKey(), "true", "false"))
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end
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function SwitchWidget:action()
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self:modifyKey()
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self:replaceLabel(2, self:getSecondLabel())
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core.options:write()
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self:invalidateCanvas()
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end
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-- AUDIO
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function AudioWidget:new(audiotype, label)
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self.audiotype = audiotype
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SwitchWidget.super.new(self, "optionMenu", label, "left")
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self:addLabel(self:getSecondLabel(), "right")
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self.order = 0
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end
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function AudioWidget:getSecondLabel()
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return utils.math.numberToString(self:getVolume(), 3) .. "%"
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end
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function AudioWidget:getVolume()
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return core.options.data.audio[self.audiotype]
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end
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function AudioWidget:setVolume(vol)
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core.options.data.audio[self.audiotype] = utils.math.either(vol >= 0, vol, 100)
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end
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function AudioWidget:action()
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local value = self:getVolume()
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self:setVolume(value - 20)
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self:replaceLabel(2, self:getSecondLabel())
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self:invalidateCanvas()
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--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
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core.options:write()
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end
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-- DIFFICULTY
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function DifficultyWidget:new(keyname, label)
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self.keyname = keyname
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SwitchWidget.super.new(self, "optionMenu", label, "left")
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self:addLabel(self:getSecondLabel(), "right")
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end
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function DifficultyWidget:modifyKey()
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game.difficulty:toggle(self.keyname)
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end
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function DifficultyWidget:getKey()
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return game.difficulty:get(self.keyname)
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end
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function DifficultyWidget:getSecondLabel()
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return core.lang:translate("commons", utils.math.either(self:getKey(), "true", "false"))
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end
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function DifficultyWidget:action()
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self:modifyKey()
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self:replaceLabel(2, self:getSecondLabel())
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game:write()
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self:invalidateCanvas()
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end
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-- KEYS
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function KeysWidget:new(key)
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self.source = 1
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self.key = key
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SwitchWidget.super.new(self, "optionMenu", self.key, "left")
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self:addLabel(self:getSecondLabel(), "right")
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self.type = "navigate"
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end
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function KeysWidget:getSecondLabel()
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return core.input.data[self.source].keys[self.key]
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end
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function KeysWidget:action()
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self.menu:playSFX("navigate")
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self.scene:changeKey(self)
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self.menu.isVisible = false
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self.menu:looseFocus()
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end
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function KeysWidget:receiveKey( key )
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core.options:setInputKey(self.source, self.key, key)
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self:replaceLabel(2, self:getSecondLabel())
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self:invalidateCanvas()
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end
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return MainMenu
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@ -1,300 +0,0 @@
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local widgets = {}
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local Widget = require "birb.modules.menusystem.widgets"
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local RadianceListMenu = require "game.modules.menus.list"
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local DoubleTextWidget = Widget.Text:extend()
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widgets.SubMenu = DoubleTextWidget:extend()
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widgets.Dummy = RadianceListMenu.DualTextWidget:extend()
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widgets.Exit = RadianceListMenu.DualTextWidget:extend()
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widgets.Switch = RadianceListMenu.DualTextWidget:extend()
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widgets.Resolution = RadianceListMenu.DualTextWidget:extend()
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widgets.Lang = RadianceListMenu.DualTextWidget:extend()
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widgets.PlayerSubMenu = RadianceListMenu.DualTextWidget:extend()
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widgets.Key = RadianceListMenu.DualTextWidget:extend()
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widgets.Audio = RadianceListMenu.DualTextWidget:extend()
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widgets.Delete = RadianceListMenu.DualTextWidget:extend()
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widgets.DiffSwitch = RadianceListMenu.DualTextWidget:extend()
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local defTransitions = require "birb.modules.transitions"
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local ConfirmDialog = require "game.modules.confirmdialog"
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-- BASIC WIDGETS
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-- Simple and reusables widgets
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-- DoubleText widget : a two-side text widget
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function DoubleTextWidget:new(menu, font, label1, label2)
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DoubleTextWidget.super.new(self, menu, font, label1)
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self.label2 = label2 or ""
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end
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function DoubleTextWidget:drawCanvas()
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local w, h
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w = math.floor(self.width)
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h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
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self.font:draw(self.label, 4, h, -1, "left")
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self.font:draw(self.label2, w-4, h, -1, "right")
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end
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-- Submenu widget :: go to a submenu
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function widgets.SubMenu:new(scene, menu, newmenu, fullname, order, label2)
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self.scene = scene
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local widgetmenu = self.scene.menusystem.menus[menu]
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local font = self.scene.assets.fonts["medium"]
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local label = core.lang:translate("options", fullname)
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local label2 = label2 or ">"
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self.newmenu = newmenu
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widgets.SubMenu.super.new(self, widgetmenu, font, label, label2)
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self.order = order or 0
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end
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function widgets.SubMenu:action()
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self.scene.assets:playSFX("mSelect")
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self.scene.menusystem:switchMenu(self.newmenu)
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end
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-- Dummy widget :: An empty widget to serve as a base for others
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function widgets.Dummy:new(scene, menu, fullname)
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widgets.Dummy.super.new(self, scene, menu, fullname)
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end
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function widgets.Dummy:action()
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-- shoosh
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end
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-- Delete Save : delete the current Save
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function widgets.Delete:new(scene, menu)
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widgets.Exit.super.new(self, scene, menu, "Delete save", "")
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self.color = {1, 0.3, 0.3}
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end
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function widgets.Delete:action()
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self.scene.assets:playSFX("mSelect")
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local confirm = ConfirmDialog(self.scene, "Do you want to delete your save ? \nYou won't be able to recover your data.",
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function() self:deleteSave() end)
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confirm:setCancelChoice(2)
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end
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function widgets.Delete:deleteSave()
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core.scenemanager:setStoredScene("mainmenu")
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game:deleteCurrentSave()
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core.screen:startTransition(defTransitions.default, defTransitions.circle,
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function() scenes.menus.title(true) end,
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424/2, 240/2)
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end
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-- Exit Widget : exit the examples
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function widgets.Exit:new(scene, menu)
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widgets.Exit.super.new(self, scene, menu, "Exit", "")
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end
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function widgets.Exit:action()
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self.scene.assets:playSFX("mSelect")
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core.scenemanager:setStoredScene("mainmenu")
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core.screen:startTransition(defTransitions.default, defTransitions.default,
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function() scenes.menus.main() end,
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0, 0)
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end
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-- VIDEO WIDGETS
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-- Handle graphical settings
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-- Switch widget (One widget to handle graphical switch)
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function widgets.Switch:new(scene, menu, keyname, label)
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self.keyname = keyname
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local label2 = self:getLabel()
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widgets.Switch.super.new(self, scene, menu, label, label2)
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||||
self.order = 0
|
||||
end
|
||||
|
||||
function widgets.Switch:modifyKey()
|
||||
--self.key = (self.key == false)
|
||||
if self.keyname == "fullscreen" then
|
||||
core.options.data.video.fullscreen = (core.options.data.video.fullscreen == false)
|
||||
elseif self.keyname == "borders" then
|
||||
core.options.data.video.border = (core.options.data.video.border == false)
|
||||
elseif self.keyname == "vsync" then
|
||||
core.options.data.video.vsync = (core.options.data.video.vsync == false)
|
||||
end
|
||||
core.screen:applySettings()
|
||||
end
|
||||
|
||||
function widgets.Switch:getKey()
|
||||
if self.keyname == "fullscreen" then
|
||||
self.key = core.options.data.video.fullscreen
|
||||
elseif self.keyname == "borders" then
|
||||
self.key = (core.options.data.video.border)
|
||||
elseif self.keyname == "vsync" then
|
||||
self.key = (core.options.data.video.vsync)
|
||||
end
|
||||
end
|
||||
|
||||
function widgets.Switch:getLabel()
|
||||
self:getKey()
|
||||
local label = ""
|
||||
if (self.key) then
|
||||
label = "true"
|
||||
else
|
||||
label = "false"
|
||||
end
|
||||
|
||||
return core.lang:translate("commons", label)
|
||||
end
|
||||
|
||||
function widgets.Switch:action()
|
||||
self:modifyKey()
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
self.label2 = self:getLabel()
|
||||
core.options:write()
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
|
||||
-- Resolution Widget
|
||||
|
||||
function widgets.Resolution:new(scene, menu)
|
||||
local label = core.lang:translate("options", "resolution")
|
||||
local label2 = self:getLabel()
|
||||
widgets.Resolution.super.new(self, scene, menu, label, label2)
|
||||
end
|
||||
|
||||
function widgets.Resolution:getLabel()
|
||||
return "x" .. core.options.data.video.resolution
|
||||
end
|
||||
|
||||
function widgets.Resolution:action()
|
||||
if core.options.data.video.resolution == 3 then
|
||||
core.options.data.video.resolution = 1
|
||||
else
|
||||
core.options.data.video.resolution = core.options.data.video.resolution + 1
|
||||
end
|
||||
self.label2 = self:getLabel()
|
||||
core.screen:applySettings()
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
self:invalidateCanvas()
|
||||
core.options:write()
|
||||
end
|
||||
|
||||
-- Key widgets
|
||||
function widgets.Key:new(scene, sourceid, key)
|
||||
self.source = sourceid
|
||||
self.key = key
|
||||
|
||||
local menu = "player" .. self.source
|
||||
local label = self.key
|
||||
local label2 = self:getLabel()
|
||||
|
||||
widgets.Key.super.new(self, scene, menu, label, label2)
|
||||
self.order = 0
|
||||
end
|
||||
|
||||
function widgets.Key:getLabel()
|
||||
return core.input.data[self.source].keys[self.key]
|
||||
end
|
||||
|
||||
function widgets.Key:action()
|
||||
self.scene.assets:playSFX("navigate")
|
||||
self.scene:changeKey(self)
|
||||
self.scene.menusystem:deactivate()
|
||||
end
|
||||
|
||||
function widgets.Key:receiveKey( key )
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
core.options:setInputKey(self.source, self.key, key)
|
||||
self.label2 = self:getLabel()
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
|
||||
-- AUDIO FUNCTIONS
|
||||
-- Sounds/Music functions
|
||||
|
||||
function widgets.Audio:new(scene, menu, audiotype, label)
|
||||
self.audiotype = audiotype
|
||||
|
||||
local label2 = self:getLabel()
|
||||
widgets.Audio.super.new(self, scene, menu, label, label2)
|
||||
self.order = 0
|
||||
end
|
||||
|
||||
function widgets.Audio:getLabel()
|
||||
local value = self:getVolume()
|
||||
string = utils.math.numberToString(value, 3)
|
||||
local label = string .. "%"
|
||||
|
||||
return label
|
||||
end
|
||||
|
||||
function widgets.Audio:getVolume()
|
||||
if (self.audiotype == "sfx") then
|
||||
return core.options.data.audio.sfx
|
||||
else
|
||||
return core.options.data.audio.music
|
||||
end
|
||||
end
|
||||
|
||||
function widgets.Audio:setVolume(vol)
|
||||
if (vol < 0) then vol = 100 end
|
||||
|
||||
if (self.audiotype == "sfx") then
|
||||
core.options.data.audio.sfx = vol
|
||||
else
|
||||
core.options.data.audio.music = vol
|
||||
end
|
||||
|
||||
self.label2 = self:getLabel()
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
|
||||
function widgets.Audio:action()
|
||||
local value = self:getVolume()
|
||||
self:setVolume(value - 20)
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
--self.scene.assets.music:setVolume(core.options.data.audio.music / 100)
|
||||
core.options:write()
|
||||
end
|
||||
|
||||
-- Switch widget (One widget to handle graphical switch)
|
||||
|
||||
function widgets.DiffSwitch:new(scene, menu, keyname, label)
|
||||
self.keyname = keyname
|
||||
local label2 = self:getLabel()
|
||||
widgets.Switch.super.new(self, scene, menu, label, label2)
|
||||
self.order = 0
|
||||
end
|
||||
|
||||
function widgets.DiffSwitch:modifyKey()
|
||||
game.difficulty:toggle(self.keyname)
|
||||
end
|
||||
|
||||
function widgets.DiffSwitch:getKey()
|
||||
return game.difficulty:get(self.keyname)
|
||||
end
|
||||
|
||||
function widgets.DiffSwitch:getLabel()
|
||||
self.key = self:getKey()
|
||||
local label = ""
|
||||
if (self.key) then
|
||||
label = "true"
|
||||
else
|
||||
label = "false"
|
||||
end
|
||||
|
||||
return core.lang:translate("commons", label)
|
||||
end
|
||||
|
||||
function widgets.DiffSwitch:action()
|
||||
self:modifyKey()
|
||||
self.scene.assets:playSFX("mSelect")
|
||||
self.label2 = self:getLabel()
|
||||
game:write()
|
||||
self:invalidateCanvas()
|
||||
end
|
||||
|
||||
return widgets
|
Loading…
Reference in a new issue