sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/villain.lua

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local FighterParent = require "scenes.battlesystem.controllers.fighters.parent"
local VillainFighter = FighterParent:extend()
local SimpleHPBar = require "scenes.battlesystem.gui.simplehpbar"
2020-07-19 21:41:14 +02:00
local POSITIONS = {1, 3, 5}
local ENNEMY_LINE = 10;
function VillainFighter:new(owner, ennemy, id)
self.name = ennemy
self.super.new(self, owner, false, id)
self.hpbar = SimpleHPBar(self.abstract.hp)
end
function VillainFighter:updateAssets(dt)
self.hpbar:update(dt)
end
function VillainFighter:getAbstract()
return game.ennemies:getEnnemyData(self.name)
end
function VillainFighter:createActor()
local x, y = ENNEMY_LINE, POSITIONS[self.id]
return self.world.obj.Ennemy(self.world, x, y, self)
end
function VillainFighter:startAction()
end
function VillainFighter:endAction()
end
-- DRAW FUNCTIONS
function VillainFighter:drawIcon(x, y)
love.graphics.setColor(1, 0, 0, 1)
love.graphics.rectangle("fill", x, y, 16, 16)
love.graphics.setColor(1, 1, 1, 1)
end
function VillainFighter:drawHUD(x, y)
self.hpbar:draw(x, y)
end
return VillainFighter