sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/actions/attack.lua

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local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local AttackAction = ActionParent:extend()
function AttackAction:new(fighter)
AttackAction.super.new(self, fighter)
end
function AttackAction:needTarget()
return true, true
end
function AttackAction:startAction()
core.debug:print("cbs/action", "Starting attack action")
self:finishAction()
end
return AttackAction