sonic-radiance/sonic-radiance.love/scenes/overworld/actors/player/interactions.lua

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local PlayerInteractions = Object:extend()
function PlayerInteractions:initInteractions()
self.lastCollision = -1
self.haveCollided = false
end
function PlayerInteractions:updateInteraction()
if (self.haveCollided == false) then
self.lastCollision = nil
end
self.haveCollided = false
end
function PlayerInteractions:collideWithGizmo(other)
if (other.needButton) then
if (self.keys["A"].isPressed) then
other:doAction()
self.haveCollided = true
self.lastCollision = other.creationID
end
else
if (self.lastCollision ~= other.creationID) then
other:doAction()
end
self.haveCollided = true
self.lastCollision = other.creationID
end
end
function PlayerInteractions:talkToGizmo(other)
if (self.keys["A"].isPressed and (self:faceRightDirection(other))) then
other:doAction()
self.haveCollided = true
self.lastCollision = other.creationID
end
end
function PlayerInteractions:faceRightDirection(other)
if (self.charDir == "up") then
return (self.y >= other.y + other.h)
end
if (self.charDir == "down") then
return (self.y + self.h <= other.y)
end
if (self.charDir == "left") then
return (self.x >= other.x + other.w)
end
if (self.charDir == "right") then
return (self.x + self.w <= other.x)
end
end
return PlayerInteractions