2021-04-10 17:14:41 +02:00
|
|
|
local PlayerCharset = Object:extend()
|
|
|
|
|
2021-04-10 17:41:53 +02:00
|
|
|
local ACTIONS_LARGEANIM = {"jump"}
|
2021-04-10 19:32:41 +02:00
|
|
|
local ACTIONS_ISFAST = {"jump", "fly", "run", "jumpdash"}
|
2021-04-10 18:28:52 +02:00
|
|
|
local ACTIONS_ALWAYSWALK = {"fly"}
|
2021-04-10 17:41:53 +02:00
|
|
|
|
2021-04-10 17:14:41 +02:00
|
|
|
function PlayerCharset:initPlayerCharset()
|
|
|
|
self:updateCurrentCharset()
|
|
|
|
end
|
|
|
|
|
|
|
|
function PlayerCharset:updateCurrentCharset()
|
2021-04-10 17:41:53 +02:00
|
|
|
self:setCharset(self:getCharset(), self.active.data.charId)
|
|
|
|
self.isFast = self:getIsFast()
|
|
|
|
self.largeAnim = self:getLargeAnim()
|
2021-04-10 18:28:52 +02:00
|
|
|
self.alwaysWalk = self:getAlwaysWalk()
|
2021-04-10 17:41:53 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
function PlayerCharset:getCharset()
|
|
|
|
local charset = self.active.data.charset
|
2021-04-10 19:32:41 +02:00
|
|
|
if (self.currentAction == "jump" or self.currentAction == "jumpdash") then
|
2021-04-10 17:41:53 +02:00
|
|
|
charset = charset .. "-jump"
|
2021-04-10 18:28:52 +02:00
|
|
|
elseif (self.currentAction == "fly") then
|
|
|
|
charset = charset .. "-flight"
|
2021-04-10 20:47:34 +02:00
|
|
|
elseif (self.currentAction == "punch") then
|
|
|
|
charset = charset .. "-jump"
|
2021-04-10 17:14:41 +02:00
|
|
|
end
|
2021-04-10 17:41:53 +02:00
|
|
|
return charset
|
|
|
|
end
|
|
|
|
|
|
|
|
function PlayerCharset:getLargeAnim()
|
2021-04-10 18:28:52 +02:00
|
|
|
return utils.table.contain(ACTIONS_LARGEANIM, self.currentAction)
|
2021-04-10 17:41:53 +02:00
|
|
|
end
|
|
|
|
|
|
|
|
function PlayerCharset:getIsFast()
|
2021-04-10 18:28:52 +02:00
|
|
|
return utils.table.contain(ACTIONS_ISFAST, self.currentAction)
|
|
|
|
end
|
|
|
|
|
|
|
|
function PlayerCharset:getAlwaysWalk()
|
|
|
|
return utils.table.contain(ACTIONS_ALWAYSWALK, self.currentAction)
|
2021-04-10 17:41:53 +02:00
|
|
|
end
|
2021-04-10 17:14:41 +02:00
|
|
|
|
2021-04-10 17:41:53 +02:00
|
|
|
return PlayerCharset
|