sonic-radiance/sonic-radiance.love/scenes/overworld/gui/menus/character/subpages.lua

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Lua
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local const = require "scenes.overworld.gui.menus.commons.const"
local subpages = {}
subpages.list = {"basic", "stats", "skills"}
subpages.elements = {
["basic"] = {"IdentityBox", "Bars", "LevelBox", "WeakStrongBox"},
["stats"] = {"EquipMenu", "StatsBox"},
["skills"] = {"SkillsMenu"}
}
subpages.equip = {"gloves", "shoes", "accessories"}
subpages.elementsData = {
IdentityBox = {y = 0, h = 40, isTextBox = true },
Bars = {y = 48, h = 0, isTextBox = false, isMenu = false},
LevelBox = {y = 72-13, h = 56, isTextBox = true},
WeakStrongBox = {y = 132-13, h = 40, isTextBox = true },
EquipMenu = {y = 0, h = 3, isTextBox = false, isMenu = true},
StatsBox = {y = 72, h = 72, isTextBox = true },
SkillsMenu = {y = 0, h = 9, isTextBox = false, isMenu = true},
}
function subpages.fromId(id)
return subpages.list[id]
end
function subpages.fromName(name)
for i, subPageName in ipairs(subpages.list) do
if subPageName == name then
return i
end
end
return -1
end
function subpages.relativePage(pageName, direction)
local id = utils.math.wrap(subpages.fromName(pageName) + direction, 1, #subpages.list)
return subpages.fromId(id)
end
function subpages.getElements(filter)
local list = {}
for i, subpageName in ipairs(subpages.list) do
if (filter == nil or filter == "" or filter == subpageName) then
for j, elementName in ipairs(subpages.elements[subpageName]) do
local data = subpages.elementsData[elementName]
table.insert(list, {name = elementName, page = subpageName, data = data})
end
end
end
return list
end
return subpages