42 lines
1.5 KiB
Lua
42 lines
1.5 KiB
Lua
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "sonicwind", -- unused for this attack, but still usefull sometimes
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fullname = "Sonic Wind",
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cost = 08, -- the pp cost of the attack. Will be ignored if it's set
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-- as character default attack
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description = "Spin to attack. Roll at the right time for more damages",
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targetNumber = 0, -- 0 for targeting all ennemies
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targetEnnemies = true,
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "actor", "walk", false},
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{"taggedAction", "playerMove", {"goTo", "none", "actor", "center", 0, 0, 0.5, true}},
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{'setAnimation', "none", "actor", 'heal', false},
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{"wait", "none", 0.2},
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{"startSubChoregraphies", "none", 0.3, true},
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{'setAnimation', "none", "actor", 'idle', false},
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{"waitFor", "none", "hasSubChoregraphiesActive:not"},
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{"setAnimation", "none", "actor", "walk", false},
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{'goTo', "none", "actor", "start", 0, 0, 0.5, true},
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{'setAnimation', "none", "actor", 'idle', false},
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},
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subChoregraphy = {
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{'addGFX', "none", 'tornado', "target", 0, 0, 0, true, false},
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{"sendDamage", "none", 30, "basic", "none", false},
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{"taggedAction", "ennemyJump", {'jump', "none", "target", 3, true, false}},
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{"waitFor", "none", "actionFinished:ennemyJump"},
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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