sonic-radiance/sonic-radiance.love/scenes/overworld/actors/player/punch.lua

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local Base = require "core.modules.world.actors.actor2D"
local Punch = Base:extend()
function Punch:new(world, x, y, dir)
Punch.super.new(self, world, "wall", x, y, 8, 8, false)
end
function Punch:update(dt)
self.depth = -self.y
Punch.super.update(self, dt)
end
function Punch:draw()
end
return Punch