sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/actions/parent.lua

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local ActionParent = Object:extend()
local ChoregraphySystem = require "scenes.battlesystem.controllers.fighters.systems.choregraphy"
function ActionParent:new(fighter)
self.fighter = fighter
self.target = nil
self.choregraphy = nil
self.isStarted = false
end
function ActionParent:update(dt)
if (self.choregraphy ~= nil) then
self.choregraphy:update(dt)
end
end
function ActionParent:loadChoregraphy(skillname)
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local skill = core.datas:get("skills", skillname)
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self:loadChoregraphyFromSkill(self, skill)
end
function ActionParent:loadChoregraphyFromSkill(skill)
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self.choregraphy = ChoregraphySystem(self, skill.choregraphy, skill.subChoregraphy)
end
function ActionParent:needTarget()
-- needTarget, targetEnnemies
return false, false
end
function ActionParent:setTarget(target)
self.target = target
end
function ActionParent:start()
self.isStarted = true
self:startAction()
end
function ActionParent:choregraphyEnded()
self.choregraphy = nil
self:finishAction()
end
function ActionParent:startAction()
self:finishAction()
end
function ActionParent:finishAction()
self.fighter:finishAction()
end
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function ActionParent:draw()
if (self.choregraphy ~= nil) then
self.choregraphy:draw()
end
end
return ActionParent