sonic-radiance/sonic-radiance.love/birb/modules/gui/screen.lua

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Lua
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local GuiScreen = Object:extend()
local ElementList = require "birb.modules.gui.mixins.elements"
local ScreenList = require "birb.modules.gui.mixins.screens"
GuiScreen:implement(ScreenList)
GuiScreen:implement(ElementList)
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local TweenManager = require "birb.classes.time"
local elementDataStruct = require "birb.structures.elementData"
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function GuiScreen:new(name, controller)
self.controller = controller or self:getGui()
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self.name = name
self.isVisible = false
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self.transforms = {}
self.tweens = TweenManager(self)
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self:reset()
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self:registerElements()
self.controller:addScreen(name, self)
end
function GuiScreen:update(dt)
self.tweens:update(dt)
for _, screen in pairs(self.screens) do
if (screen ~= nil) then
screen:update(dt)
end
end
end
function GuiScreen:show()
if (not self.isVisible) then
self.isVisible = true
if (self.transforms["show"] ~= nil) then
self:playTransform("show")
end
end
end
function GuiScreen:hide()
if (self.isVisible) then
if (self.transforms["hide"] ~= nil) then
local time = self:playTransform("hide")
print(time)
self.tweens:newFunc(time, "hide", function ()
self.isVisible = false
end)
end
end
end
function GuiScreen:addTransform(name, transform)
self.transforms[name] = transform
end
function GuiScreen:playTransform(name, delay)
local gui = self:getGui()
return gui:transform(self.transforms[name], delay)
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end
function GuiScreen:getGui()
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local scene = core.scenemanager.nextScene or core.scenemanager.currentScene
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return scene.gui
end
function GuiScreen:reset()
self:initElements()
self:initScreens()
end
function GuiScreen:registerElements()
local elementList = self:createElements()
for _, rawElement in ipairs(elementList) do
if (rawElement.is ~= nil) then
self:addElement(rawElement.name, rawElement)
rawElement.screen = self
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else
local elemData = utils.table.parse(rawElement, elementDataStruct, 3)
local element = elemData.element
self:addElement(element.name, element)
if (elemData.delay > 0) then
element.isVisible = false
element:newSwitch(elemData.delay, {"isVisible"})
print(elemData.delay)
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end
if (elemData.depth ~= nil) then
element.depth = elemData.depth
end
print(element, element.name, elemData.depth, elemData.focus)
if (elemData.focus == true) then
element:getFocus()
end
if (elemData.keypress ~= nil) then
element:setKeyPressAction(elemData.keypress)
end
element.screen = self
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end
end
end
function GuiScreen:createElements()
-- Empty function
end
return GuiScreen