2020-08-04 16:55:09 +02:00
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DataUtils = {}
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local DATADIR = "datas"
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local GAMEDATADIR = "gamedata"
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function DataUtils.isLuaFile(name)
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local extension = name:sub(#name - 4, #name)
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return (extension == ".lua")
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end
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function DataUtils.luaFileToModule(luaFile)
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if (not DataUtils.isLuaFile(luaFile)) then
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return luaFile:sub(1, #luaFile - 4)
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else
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return luaFile
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end
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end
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function DataUtils.luaFileListToModuleList(luaFileList)
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local moduleList = {}
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for i,luaFile in ipairs(luaFileList) do
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table.insert(moduleList, DataUtils.luaFileToModule(luaFile))
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end
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return moduleList
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end
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function DataUtils.require(parent, filename)
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return require(DataUtils.concatFolder(parent, filename, true))
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end
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2020-08-07 13:26:29 +02:00
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function DataUtils.copy(filepath)
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local orig = require(filepath)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in pairs(orig) do
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copy[orig_key] = orig_value
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end
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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function DataUtils.copyDataset(parent, filename)
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local orig = DataUtils.require(parent, filename)
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local orig_type = type(orig)
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local copy
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if orig_type == 'table' then
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copy = {}
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for orig_key, orig_value in pairs(orig) do
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copy[orig_key] = orig_value
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end
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else -- number, string, boolean, etc
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copy = orig
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end
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return copy
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end
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2020-08-04 16:55:09 +02:00
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function DataUtils.concatDataFolder(folder, lua)
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return DataUtils.concatFolder(DataUtils.getGameDataDir(lua), folder, lua)
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end
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function DataUtils.getGameDataDir(lua)
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return DataUtils.concatFolder(DATADIR, GAMEDATADIR, lua)
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end
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function DataUtils.concatFolder(parent, filename, lua)
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return parent .. DataUtils.sep(lua) .. filename
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end
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function DataUtils.sep(lua)
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if (lua) then
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return "."
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else
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return "/"
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end
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end
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return DataUtils
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