sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/actions/item.lua

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local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local ItemAction = ActionParent:extend()
local EffectManager = require "game.loot.effectManager"
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function ItemAction:new(fighter, category, item)
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ItemAction.super.new(self, fighter)
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print(item)
self.category = category
self.item = item
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self.itemdata = game.loot:getItemData(category, item)
self.effectManager = EffectManager()
self.effectManager:getItemData(category, item)
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end
function ItemAction:needTarget()
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return (not self.itemdata.affectEverybody), (self.category == "wisps")
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end
function ItemAction:useItemEffect()
self.effectManager:applyEffectsBattle(self.target)
end
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function ItemAction:startAction()
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core.debug:print("cbs/action", "Starting item action")
self:loadChoregraphy("useitem")
game.loot:removeItem(self.category, self.item, 1)
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end
return ItemAction