sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/actions/skill.lua

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local ActionParent = require "scenes.battlesystem.controllers.fighters.systems.actions.parent"
local SkillAction = ActionParent:extend()
function SkillAction:new(fighter, skill)
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self.data = core.datas:get("skills", skill)
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SkillAction.super.new(self, fighter)
end
function SkillAction:needTarget()
return (self.data.targetNumber == 1), self.data.targetEnnemies
end
function SkillAction:startAction()
core.debug:print("cbs/action", "Starting flee action")
self:loadChoregraphyFromSkill(self.data)
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self.fighter:setPP(self.data.cost * -1, true)
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end
return SkillAction