2019-07-27 15:11:14 +02:00
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local BaseMap = require "core.modules.world.maps.parent"
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local BattleMap = BaseMap:extend()
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function BattleMap:new(world, maptype, mapname)
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BattleMap.super.new(self, world)
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2019-08-01 21:47:30 +02:00
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self:setPadding(0, 128, 0, 0)
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2019-07-27 15:11:14 +02:00
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self.directory = game.utils.getMapDirectory(maptype, mapname)
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self.mappath = game.utils.getMapPath(maptype, mapname)
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self.background = love.graphics.newImage(self.directory .. "background.png")
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self.data = require(self.mappath)
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self.assets = world.scene.assets
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2019-07-28 00:35:16 +02:00
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self:addParallax()
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2019-07-27 15:11:14 +02:00
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end
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function BattleMap:loadCollisions()
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local w, h = self:getDimensions()
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self.world:newCollision("floor", 0, 0, -16, w, h, 16)
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for i, block in ipairs(self.data.blocks) do
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self:addBlock(block[1], block[2], block[3], block[4], block[5], block[6])
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end
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end
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function BattleMap:addBlock(x, y, w, h, top, bottom)
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if (self.assets.images[top] == nil) then
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self.assets:addImage(top, self.directory .. top .. ".png")
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end
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if (self.assets.images[bottom] == nil) then
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self.assets:addImage(bottom, self.directory .. bottom .. ".png")
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end
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2019-07-27 15:40:19 +02:00
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self.world.obj.collisions["textured"](self.world, x*2, y, 0, w*2, h, 48, top, bottom)
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2019-07-27 15:11:14 +02:00
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end
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function BattleMap:getDimensions()
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local w, h = self.background:getDimensions()
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return w, (h/2)
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end
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function BattleMap:loadPlayers()
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self.world:addPlayer(16, 16, 0, 1)
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end
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function BattleMap:loadActors()
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-- Empty Placeholder function
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end
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function BattleMap:draw()
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love.graphics.draw(self.background, 0, 0, 0, 1, 0.5)
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end
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2019-07-28 00:35:16 +02:00
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function BattleMap:addParallax()
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self.parallax = {}
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for i,layerdata in ipairs(self.data.parallax) do
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local layer = {}
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layer.basex = layerdata[1]
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layer.basey = layerdata[2]
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layer.background = love.graphics.newImage(self.directory .. layerdata[7] .. ".png")
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local w, h = layer.background:getDimensions()
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layer.w = w
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layer.h = h
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if (layerdata[5]) then
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layer.repeatx = math.ceil(424/w + 1)
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else
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layer.repeatx = 1
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end
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if (layerdata[6]) then
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layer.repeaty = math.ceil(240/h + 1)
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else
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layer.repeaty = 1
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end
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layer.decalx = layerdata[3]
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layer.decaly = layerdata[4]
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table.insert(self.parallax, layer)
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end
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end
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2019-07-27 15:11:14 +02:00
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function BattleMap:drawParallax(x, y, w, h)
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2019-07-28 00:35:16 +02:00
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for i1, layer in ipairs(self.parallax) do
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local x = math.floor((x)*layer.decalx) % layer.w
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for i=1, layer.repeatx do
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for j=1, layer.repeaty do
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local xx = math.floor(layer.basex + (layer.w * (i-1)) - x)
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local yy = math.floor(layer.basey + (layer.h * (j-1)) - (y+96)*layer.decaly)
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love.graphics.draw(layer.background, xx, yy)
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end
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end
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end
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2019-07-27 15:11:14 +02:00
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end
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return BattleMap
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