2019-08-25 10:40:34 +02:00
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-- A basic file describing the basic attack, in order to make it customizable one
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-- day ?
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-- Also serve as a tutoriel for how to create a file attack and choregraphy
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return {
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name = "spinjump", -- unused for this attack, but still usefull sometimes
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cost = 03, -- the pp cost of the attack. Will be ignored if it's set
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-- as character default attack
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target = {2, -1, "square", 3, true}, -- which area can be selected as a target with the cursor.
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-- if not nil : {ox, oy, shape, size, affectedByDirection}
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targetNumber = 1, -- how many ennemy you can target with the attack.
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effectArea = {1, 0, "point", 1, true}, -- which area is affected by the attack
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-- if not nil : {ox, oy, shape, size, affectedByDirection}
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choregraphy = { -- the main attack choregraphy
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{"setAnimation", "none", "spinjump", false},
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2019-08-31 15:44:34 +02:00
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{'playSFX', "none", 'jump'},
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2019-08-25 10:40:34 +02:00
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{'jumpToCursor', 'none', true},
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{"sendDamageFromCursor", "none", 0, 0, 110, 100, false, true, true},
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{'addGFX', "sentDamage", 'hitGFX', 0, 0, true, false},
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2019-08-31 15:44:34 +02:00
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{'playSFX', "sentDamage", 'hitconnect'},
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2019-08-25 15:54:26 +02:00
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{'jumpBack', "none", true},
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2019-08-25 10:40:34 +02:00
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{'setAnimation', "none", 'idle', false},
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},
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onContact = { -- if the attack move and touch multiple ennemies, you can add
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-- specific effect when you touch the ennemy.
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},
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}
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