2020-08-02 10:33:31 +02:00
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local Parent = require "scenes.debug.menu.infopanel.parent"
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local CharacterPanel = Parent:extend()
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function CharacterPanel:new(character)
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CharacterPanel.super.new(self)
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self.character = character
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end
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function CharacterPanel:drawContent(x, y)
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2021-07-03 09:51:19 +02:00
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local stats = self.character.stats
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2021-04-23 10:58:04 +02:00
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local debugString = "# DEBUG - " .. self.character.name .. "(" .. "Lvl " .. self.character.level .. ")" .. "\n"
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2020-08-02 11:04:49 +02:00
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local debugString = debugString .. "EXP: " .. self.character.exp .. " / " .. self.character.exp_next .. "\n"
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2021-07-03 09:51:19 +02:00
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local debugString = debugString .. "HP: " .. self.character.hp .. " / " .. stats:get(stats.HPMAX) .. "\n"
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local debugString = debugString .. "PP: " .. self.character.pp .. " / " .. stats:get(stats.PPMAX) .. "\n"
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local debugString = debugString .. self:addToDebugString(stats, stats.ATTACK)
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local debugString = debugString .. " " .. self:addToDebugString(stats, stats.DEFENSE)
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local debugString = debugString .. " " .. self:addToDebugString(stats, stats.SPEED) .. "\n"
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local debugString = debugString .. self:addToDebugString(stats, stats.POWER)
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local debugString = debugString .. " " .. self:addToDebugString(stats, stats.MIND)
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local debugString = debugString .. " " .. self:addToDebugString(stats, stats.TECHNIC) .. "\n"
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2020-08-02 10:33:31 +02:00
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love.graphics.print(debugString, x, y)
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end
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2021-07-03 09:51:19 +02:00
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function CharacterPanel:addToDebugString(stats, statname)
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local stats = stats
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return stats.CONST.SIMPLENAME[statname] .. ": " .. stats:get(statname)
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end
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2020-08-02 10:33:31 +02:00
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return CharacterPanel
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