2021-08-15 16:50:53 +02:00
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local ActionParent = require "scenes.battlesystem.fighters.character.actions.parent"
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2020-07-20 12:24:26 +02:00
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local SkillAction = ActionParent:extend()
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function SkillAction:new(fighter, skill)
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2021-05-16 08:48:05 +02:00
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self.data = core.datas:get("skills", skill)
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2020-07-20 12:24:26 +02:00
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SkillAction.super.new(self, fighter)
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end
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function SkillAction:needTarget()
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return (self.data.targetNumber == 1), self.data.targetEnnemies
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end
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function SkillAction:startAction()
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core.debug:print("cbs/action", "Starting flee action")
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2020-07-24 19:20:48 +02:00
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self:loadChoregraphyFromSkill(self.data)
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2021-03-12 20:03:00 +01:00
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self.fighter:setPP(self.data.cost * -1, true)
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2020-07-20 12:24:26 +02:00
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end
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return SkillAction
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