86 lines
2.9 KiB
Lua
86 lines
2.9 KiB
Lua
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local ComplexHPBar = Object:extend()
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local gui = require "game.modules.gui"
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local VALUE_MARGIN = 11
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local HEIGHT = 7
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function ComplexHPBar:new(width)
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self.width = width
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self:setColorForeground(1, 1, 1)
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self:setColorBackground(0, 0, 0)
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self.background = self:createBack( "assets/gui/hpbar_back.png" )
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self.foreground = self:createBack( "assets/gui/hpbar_fore.png" )
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end
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function ComplexHPBar:setColorForeground(r, g, b)
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self.barcolor = {}
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self.barcolor.r = r
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self.barcolor.g = g
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self.barcolor.b = b
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end
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function ComplexHPBar:setColorBackground(r, g, b)
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self.backcolor = {}
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self.backcolor.r = r
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self.backcolor.g = g
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self.backcolor.b = b
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end
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function ComplexHPBar:createBack( filepath )
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local image = love.graphics.newImage( filepath )
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local imageWidth, imageHeight = image:getDimensions()
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local middleImageWidth = imageWidth - VALUE_MARGIN*2
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local totalWidth = self.width + 8 -- On récupère la taille à partir de la base
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local middleWidth = totalWidth - VALUE_MARGIN*2
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local iteration = math.ceil((middleWidth) / (middleImageWidth))
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local tilequad = {}
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tilequad[1] = love.graphics.newQuad(0, 0, VALUE_MARGIN, imageHeight, imageWidth, imageHeight)
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tilequad[2] = love.graphics.newQuad(VALUE_MARGIN, 0, middleImageWidth, imageHeight, imageWidth, imageHeight)
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tilequad[3] = love.graphics.newQuad(imageWidth - VALUE_MARGIN, 0, VALUE_MARGIN, imageHeight, imageWidth, imageHeight)
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local canvas1 = love.graphics.newCanvas(middleWidth, imageHeight)
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love.graphics.setCanvas( canvas1 )
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local combinedWidth = 0
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for i = 1, iteration do
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love.graphics.draw(image, tilequad[2], combinedWidth, 0)
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combinedWidth = combinedWidth + middleImageWidth
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end
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local canvas2 = love.graphics.newCanvas(totalWidth, imageHeight)
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love.graphics.setCanvas( canvas2 )
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love.graphics.draw(image, tilequad[1], 0, 0)
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love.graphics.draw(canvas1, VALUE_MARGIN, 0)
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love.graphics.draw(image, tilequad[3], totalWidth - 11, 0)
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love.graphics.setCanvas( )
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local imagedata = canvas2:newImageData()
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local texture = love.graphics.newImage( imagedata )
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imagedata:release()
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canvas2:release()
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return texture
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end
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function ComplexHPBar:draw(x, y, percent)
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utils.graphics.resetColor()
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love.graphics.draw(self.foreground, x, y)
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love.graphics.setColor(self.backcolor.r, self.backcolor.g, self.backcolor.b, 1)
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love.graphics.draw(self.background, x, y)
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utils.graphics.resetColor()
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love.graphics.setColor(self.barcolor.r, self.barcolor.g, self.barcolor.b, 1)
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gui.drawBar(x + 4, y + 2, math.floor((self.width) * percent), HEIGHT)
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utils.graphics.resetColor()
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end
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function ComplexHPBar:drawWithLabels(x, y, value, valuemax)
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local percent = value / valuemax
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self:draw(x, y, percent)
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love.graphics.print(math.floor(value) .. "/" .. valuemax, x+10, y+2)
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end
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return ComplexHPBar
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