sonic-radiance/sonic-radiance.love/scenes/battlesystem/controllers/fighters/systems/choregraphy/conditions.lua

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local Conditions = {}
function Conditions.sentDamage(cond, predicate, asker)
return asker.haveSentDamage
end
function Conditions.qteSuccess(cond, predicate, asker)
return asker:isQteSuccess(tonumber(cond[2]))
end
function Conditions.qteFailure(cond, predicate, asker)
return (Conditions.qteSuccess(cond, predicate, asker) == false)
end
function Conditions.none(cond, predicate, asker)
return true
end
function Conditions.actionFinished(cond, predicate, asker)
return asker:testTagAction(cond[2], 2)
end
function Conditions.actionStarted(cond, predicate, asker)
return asker:testTagAction(cond[2], 1)
end
function Conditions.counter(cond, predicate, asker)
return predicate.utils.testVariables(asker:getCounter(cond[2]), cond[3], cond[4])
end
function Conditions.haveFrameSignal(cond, predicate, asker)
return asker:haveFrameSignal(cond[2])
end
return Conditions