sonic-radiance/sonic-radiance.love/scenes/overworld/screens/menu.lua

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2020-08-20 15:39:02 +02:00
local ListBox = require "core.modules.menusystem.listbox"
local Widget = require "core.modules.menusystem.widgets"
local menu = {}
menu.CustomMenu = ListBox:extend()
menu.BasicMenu = ListBox:extend()
menu.BoxedMenu = menu.BasicMenu:extend()
menu.BasicWidget = Widget.Text:extend()
menu.BoxedWidget = menu.BasicWidget:extend()
local CONST = {}
CONST.MENU = {}
CONST.MENU.ITEM_HEIGHT = 16
2020-08-20 15:39:02 +02:00
local gui = require "game.modules.gui"
-- Custom Menu
function menu.CustomMenu:new(scene, name, x, y, w, h, itemNumber)
self.scene = scene
menu.CustomMenu.super.new(self, scene.menusystem, name, x, y, w, h, itemNumber)
end
-- Basic menu
function menu.BasicMenu:new(scene, name, itemNumber, x, y, w)
self.scene = scene
local h = itemNumber * CONST.MENU.ITEM_HEIGHT
menu.BasicMenu.super.new(self, scene.menusystem, name, x, y, w, h, itemNumber)
self.cursorTexture = love.graphics.newImage("assets/gui/cursor-menulist.png")
self.cursorTransition = 0
end
function menu.BasicMenu:update(dt)
menu.BasicMenu.super.update(self, dt)
local relativecursor = self.widget.selected - self.view.firstSlot
local transition = self.cursorTransition - relativecursor
if math.abs(transition) < 0.1 then
self.cursorTransition = relativecursor
else
self.cursorTransition = (self.cursorTransition) + ((relativecursor) - (self.cursorTransition)) * dt*45
end
end
function menu.BasicMenu:drawCursor()
local addition = 17
local x = self.x - 1
local y = self.y + ((self.cursorTransition) * addition) + 1
love.graphics.draw(self.cursorTexture, x, y)
end
-- Boxed menu
function menu.BoxedMenu:new(scene, name, itemNumber, x, y, w)
menu.BoxedMenu.super.new(self, scene, name, itemNumber, x, y, w)
self.box = gui.newTextBox("assets/gui/dialogbox.png", self.w+16, self.h+16)
end
function menu.BoxedMenu:draw()
love.graphics.draw(self.box, self.x-8, self.y-8)
menu.BoxedMenu.super.draw(self)
end
-- Basic Widget
function menu.BasicWidget:new(scene, menu_name, label, label2)
local font = scene.assets.fonts["small"]
self.scene = scene
local widgetMenu = scene.menusystem.menus[menu_name]
self.label2 = label2 or ""
menu.BasicWidget.super.new(self, widgetMenu, font, label)
end
function menu.BasicWidget:drawCanvas()
local h = math.floor(self.height / 2) - (self.font:getHeight() / 2)
love.graphics.setColor(0, 0, 0, 1)
self.font:print(self.label, 9, h, "left")
self.font:print(self.label2, self.width - 7, h, "right")
utils.graphics.resetColor()
self.font:print(self.label, 8, h, "left")
self.font:print(self.label2, self.width - 8, h, "right")
end
-- Basic Widget
function menu.BoxedWidget:new(scene, menu_name, label, label2)
menu.BoxedWidget.super.new(self, scene, menu_name, label, label2)
self.box = gui.newChoiceBack(self.menu.w + 24)
end
function menu.BoxedWidget:drawCanvas()
love.graphics.draw(self.box, 0, 0)
h = math.floor(self.height / 2) - (self.font:getHeight() / 2) - 1
love.graphics.setColor(0, 0, 0, .8)
self.font:print(self.label, 17, h, "left")
self.font:print(self.label2, self.width - 8, h, "right")
utils.graphics.resetColor()
self.font:print(self.label, 16, h, "left")
self.font:print(self.label2, self.width - 9, h, "right")
end
return menu