sonic-radiance/sonic-radiance.love/scenes/battlesystem/controller/init.lua

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local Controller = Object:extend()
local GUI = require "modules.gui"
local Assets = require "modules.assets"
local BattleArena = require "scenes.battlesystem.controller.battlearena"
local ActorManager = require "scenes.battlesystem.controller.actors"
local HUD = require "scenes.battlesystem.controller.hud"
local Cursor = require "scenes.battlesystem.controller.cursor"
local MenuSystem = require "scenes.battlesystem.controller.menu"
function Controller:new()
self.assets = Assets()
self.gui = GUI()
self:initManagers()
end
function Controller:restart()
end
function Controller:exitLevel()
Gamestate.switch(Scenes.options)
end
function Controller:initManagers()
--self.loader = Loader()
self.datas = {}
self.battlearena = BattleArena(self)
self.actormanager = ActorManager(self)
self.hud = HUD(self)
self.cursor = Cursor(self)
self.menusystem = MenuSystem(self)
end
function Controller:destroy()
self.world:destroy()
self.battlearena = nil
--self.assets:clear()
end
function Controller:update(dt)
-- Ici sera tout ce qui se passe dans une update
self.hud:update(dt)
self.battlearena:update(dt)
self.cursor:update(dt)
self.assets:update(dt)
self.actormanager:update(dt)
self.menusystem:update(dt)
end
function Controller:draw()
self.battlearena:draw()
self.cursor:drawBottom()
self.battlearena:drawEntities()
self.cursor:drawTop()
self.hud:draw()
self.actormanager:draw()
self.menusystem:draw(dt)
end
return Controller