2019-01-28 14:00:00 +01:00
|
|
|
-- assets/tileset :: tileset are automatic breakage of texture into quads. they
|
|
|
|
-- have the adventage of being automatized, reducing the ammount of code needed
|
|
|
|
-- to create quads.
|
2019-01-28 09:58:12 +01:00
|
|
|
|
2019-01-28 14:00:00 +01:00
|
|
|
-- They have two manners to be draw: with their quad id (in 1D) or by using their
|
|
|
|
-- place in the grid, in 2D.
|
|
|
|
|
|
|
|
--[[
|
|
|
|
Copyright © 2019 Kazhnuz
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
|
|
this software and associated documentation files (the "Software"), to deal in
|
|
|
|
the Software without restriction, including without limitation the rights to
|
|
|
|
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
|
|
the Software, and to permit persons to whom the Software is furnished to do so,
|
|
|
|
subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
|
|
copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
|
|
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
]]
|
2019-01-28 09:58:12 +01:00
|
|
|
|
|
|
|
local Tileset = Object:extend()
|
|
|
|
|
|
|
|
function Tileset:new(filepath)
|
|
|
|
self.texture = love.graphics.newImage(filepath .. ".png")
|
|
|
|
|
|
|
|
local data = require(filepath)
|
|
|
|
self.metadata = data.metadata
|
|
|
|
|
|
|
|
self:createQuads()
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:createGrid()
|
|
|
|
self.textureWidth, self.textureHeight = self.texture:getDimensions()
|
|
|
|
self.width, self.height = self.metadata.width, self.metadata.height
|
|
|
|
self.gridWidth, self.gridHeight = math.floor(self.textureWidth / self.width),
|
|
|
|
math.floor(self.textureHeight / self.height)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:createQuads()
|
|
|
|
self.quads = {}
|
|
|
|
|
|
|
|
|
|
|
|
self:createGrid()
|
|
|
|
|
|
|
|
local quad, n
|
|
|
|
|
|
|
|
n = 1
|
|
|
|
for i=0, (self.gridHeight-1) do
|
|
|
|
for j=0, (self.gridWidth-1) do
|
|
|
|
quad = love.graphics.newQuad(j * self.width, i * self.height, self.width, self.height, self.textureWidth, self.textureHeight)
|
|
|
|
self.quads[n] = quad
|
|
|
|
n = n + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:getTileID_Grid(x, y)
|
|
|
|
local n = (y - 1) * self.gridWidth + x
|
|
|
|
|
|
|
|
return n
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:getTile_Grid(x, y)
|
|
|
|
return self:getTile(self:getTileID_Grid(x, y))
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:getTile(n)
|
|
|
|
return self.quads[n]
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:drawTile_Grid(i, j, x, y, r, sx, sy, ox, oy, kx, ky)
|
|
|
|
local tileID = self:getTileID_Grid(i, j)
|
|
|
|
love.graphics.draw(self.texture, self.quads[tileID], x, y, r, sx, sy, ox, oy, kx, ky)
|
|
|
|
end
|
|
|
|
|
|
|
|
function Tileset:drawTile(id, x, y, r, sx, sy, ox, oy, kx, ky)
|
|
|
|
love.graphics.draw(self.texture, self.quads[id], x, y, r, sx, sy, ox, oy, kx, ky)
|
|
|
|
end
|
|
|
|
|
|
|
|
return Tileset
|