sonic-radiance/sonic-radiance.love/scenes/overworld/screens/mainmenu/pause.lua

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local ParentScreen = require "scenes.overworld.screens.parent"
local PauseScreen = ParentScreen:extend()
local ListBox = require "core.modules.menusystem.listbox"
local Widget = require "core.modules.menusystem.widgets"
local Emblem = require "game.modules.gui.emblem"
local menu = require "game.modules.menus.fancy"
local baseMenu = require "game.modules.menus.parents.menu"
local baseWidget = require "game.modules.menus.parents.widget"
local CharacterMenu = baseMenu:extend()
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local CharacterWidget = baseWidget:extend()
local TeamWidget = menu.BaseWidget:extend()
local ViewWidget = menu.BaseWidget:extend()
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local SaveExitWidget = menu.BaseWidget:extend()
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local const = require "scenes.overworld.screens.mainmenu.const"
function PauseScreen:new(scene, menu, widget)
self.menuSelected = menu or "main"
self.widgetSelected = widget
self.widget = widget
PauseScreen.super.new(self, scene, "Menu")
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end
function PauseScreen:setMenu()
menu.FancyMenu(self.scene, "main", const.X - 12, const.Y, 108, 8, false)
TeamWidget(self.scene)
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menu.BaseWidget(self.scene, "main", "Quest", ">")
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menu.BaseWidget(self.scene, "main", "Items", ">")
menu.BaseWidget(self.scene, "main", "Chao", ">")
menu.BaseWidget(self.scene, "main", "Encylopedia", ">")
menu.BaseWidget(self.scene, "main", "Options", ">")
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self.scene.menusystem.menus["main"]:addSubMenu("save", "Save / Exit")
SaveExitWidget(self.scene, "main", "Resume", false, false)
SaveExitWidget(self.scene, "save", "Save game", true, false)
SaveExitWidget(self.scene, "save", "Save and exit", true, true)
SaveExitWidget(self.scene, "save", "Exit game", false, true)
self.scene.menusystem.menus["main"]:finalize()
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CharacterMenu(self.scene)
for i, name in ipairs(game.characters.team) do
CharacterWidget(self.scene, name)
end
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self.scene.menusystem.menus["character"].isLocked = true
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self.scene.menusystem:switchMenu(self.menuSelected)
if (self.widgetSelected ~= nil) then
self.scene.menusystem.menus[self.menuSelected].widget.selected = self.widgetSelected
end
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end
function PauseScreen:draw()
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end
-- Character menu
function CharacterMenu:new(scene)
local x = const.X + 124
local w = const.WIDTH - x + 32
CharacterMenu.super.new(self, scene, "character", x, const.Y, w, const.HEIGHT, 4)
end
function CharacterMenu:cancelAction()
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self.scene.menusystem:switchMenu("main")
end
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-- Hero custom widget
--
function CharacterWidget:new(scene, name)
self.charName = name
self.emblem = Emblem(game.characters.list[name], scene)
self.font2 = scene.assets.fonts["hudnbrs_small"]
CharacterWidget.super.new(self, scene, "character")
end
function CharacterWidget:drawCanvas()
local character = game.characters.list[self.charName]
self.font:setFilter("shadow")
local debut = 0
local xDebut = 32
self.font:draw(character.fullname, xDebut, debut, -1, "left")
local yLvl = debut + 16
local xLvl = xDebut
self.scene.assets.images["lvl"]:draw(xLvl, yLvl)
self.scene.assets.images["exp"]:draw(xLvl, yLvl + 10)
self.font2:print(character.level, xLvl + 19, yLvl, "left")
local expString = character.exp .. "/" .. character.exp_next
self.font2:print(expString, xLvl + 19, yLvl + 10, "left")
--text, x, y, limit, align
end
function CharacterWidget:draw(x, y)
self.emblem:draw(x, y+6)
if self.canvas.texture ~= nil then
love.graphics.draw(self.canvas.texture, x - self.ox, y - self.oy)
end
end
function CharacterWidget:action()
self.scene.screens.mainmenu.character(self.scene, self.charName)
end
-- Team Widget
--
function TeamWidget:new(scene)
TeamWidget.super.new(self, scene, "main", "Team", ">")
end
function TeamWidget:action()
self.scene.menusystem.menus["character"]:getFocus()
end
-- View Widget
function ViewWidget:new(scene, name, view)
TeamWidget.super.new(self, scene, "main", name, ">")
self.nextView = view
end
function ViewWidget:action()
self.scene.screens.mainmenu[self.nextView](self.scene)
end
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-- Save & Exit Widget
function SaveExitWidget:new(scene, menu, name, save, exit)
SaveExitWidget.super.new(self, scene, menu, name, "")
self.exit = exit
self.save = save
end
function SaveExitWidget:action()
if (self.save) then
game:write()
end
if (self.exit) then
scenes.debug.menu()
else
self.scene:unpause()
end
end
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return PauseScreen