2021-08-07 11:47:26 +02:00
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local Parent = require("scenes.battlesystem.actors.movable")
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2019-08-18 19:02:14 +02:00
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local GFX = Parent:extend()
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2021-08-15 14:49:03 +02:00
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local GFX_DIRECTORY = "assets/sprites/gfx/"
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2019-08-18 19:02:14 +02:00
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2021-07-17 21:23:08 +02:00
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function GFX:new(world, x, y, z, spritename, creator, blockProcess, tag)
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2019-08-18 19:02:14 +02:00
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GFX.super.new(self, world, x, y, z)
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2021-08-15 15:25:44 +02:00
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2022-01-06 18:57:42 +01:00
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if (creator.choregraphy ~= nil) then
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self.char = self:getCharacter(creator.choregraphy.fighter)
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end
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2021-08-15 15:25:44 +02:00
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self:setAnimation(spritename)
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2021-08-15 14:49:03 +02:00
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2019-08-18 19:02:14 +02:00
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self.creator = creator
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self.blockProcess = blockProcess or false
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2021-07-17 21:23:08 +02:00
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self.tag = tag or ""
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2019-08-18 19:02:14 +02:00
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2021-08-07 12:02:28 +02:00
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if (not utils.string.isEmpty(self.tag)) then
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self:setIndexName(self.tag)
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end
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2019-08-18 19:02:14 +02:00
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self.direction = 1
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end
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2021-08-15 15:25:44 +02:00
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function GFX:getCharacter(fighter)
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if (fighter.isHero) then
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return fighter.abstract.simplename
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end
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return nil
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end
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function GFX:setAnimation(spritename)
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local defaultPath = GFX_DIRECTORY .. spritename
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if (utils.string.isEmpty(self.char)) then
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self:loadAnimation(spritename, defaultPath)
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else
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local charGFXPath = "datas/gamedata/characters/" .. self.char .. "/gfx/" .. spritename
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if (utils.filesystem.exists(charGFXPath .. ".lua")) then
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self:loadAnimation(self.char .. spritename, charGFXPath)
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else
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self:loadAnimation(spritename, defaultPath)
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end
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end
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end
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function GFX:loadAnimation(spritename, path)
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2021-08-15 14:49:03 +02:00
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if self.world.assets.sprites[spritename] == nil then
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2021-08-15 15:25:44 +02:00
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self.world.assets:addSprite(spritename, path)
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2021-08-15 14:49:03 +02:00
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end
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local width, height = self.world.assets.sprites[spritename]:getDimensions()
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self:setSprite(spritename, width/2, height, true)
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self:cloneSprite()
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end
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2019-08-18 19:02:14 +02:00
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function GFX:animationEnded(animation)
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core.debug:print("gfx", 'Current animation "' .. animation .. '" have ended, destroying gfx')
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2020-05-02 13:01:43 +02:00
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if (self.blockProcess) and (self.creator ~= nil) and (self.creator.getSignal ~= nil) then
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self.creator:getSignal("gfxEnded")
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end
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2021-07-17 21:23:08 +02:00
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if ((self.creator ~= nil) and (self.creator.choregraphy ~= nil) and (not utils.string.isEmpty(self.tag))) then
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self.creator.choregraphy:finishTagAction(self.tag)
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end
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2019-08-18 19:02:14 +02:00
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self:destroy()
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end
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function GFX:draw()
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2021-05-09 15:07:54 +02:00
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self:drawSprite(0, -self.z)
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2019-08-18 19:02:14 +02:00
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end
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function GFX:drawShadow()
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end
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return GFX
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