sonic-radiance/sonic-radiance.love/game/abstractmobs/parent.lua

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local Serializable = require "birb.classes.serializable"
local AbstractMobParent = Serializable:extend()
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local StatManager = require "game.abstractmobs.statmanager"
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function AbstractMobParent:new(serializeFields, listSerializable, statManager)
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print(statManager)
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local statManager = statManager or StatManager
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self:initBasicElements()
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self.stats = statManager(self)
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self.stats:setStats(self:createStats())
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self.skills = self:createSkills()
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self.statuts = {}
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self:initLife()
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AbstractMobParent.super.new(self, serializeFields, listSerializable)
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end
function AbstractMobParent:initBasicElements()
self.name = "PlaceHolder"
self.fullname = "PlaceHolder"
self.turns = 2
end
function AbstractMobParent:haveProtecType()
return false
end
function AbstractMobParent:getProtecTypes()
return {}
end
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function AbstractMobParent:createStats()
local stats = {}
stats.hpmax = 0
stats.ppmax = 0
stats.attack = 0
stats.power = 0
stats.defense = 0
stats.technic = 0
stats.mind = 0
stats.speed = 0
return stats
end
function AbstractMobParent:createSkills()
return {}
end
-- LIFE FUNCTIONS
-- Handle HP and stuff like that
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function AbstractMobParent:initLife()
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self.hp = self.stats:get(self.stats.HPMAX)
self.pp = self.stats:get(self.stats.PPMAX)
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self.status = 0
end
function AbstractMobParent:setHP(newHP, relative)
if (relative) then
self.hp = self.hp + newHP
else
self.hp = newHP
end
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self.hp = math.floor(math.max(0, self.hp))
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if (self.hp == 0) then
self:die()
end
end
function AbstractMobParent:setPP(newPP, relative)
if (relative) then
self.pp = self.pp + newPP
else
self.pp = newPP
end
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self.pp = math.floor(math.max(0, self.pp))
end
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function AbstractMobParent:getStats()
return self.stats
end
-- STATUT HANDLING
function AbstractMobParent:addStatut(name, duration)
local duration = duration or -1
self.statuts[name] = duration
end
function AbstractMobParent:haveStatuts(statutName)
return (self.statuts[statutName] ~= nil)
end
function AbstractMobParent:removeStatut(statutName)
self.statuts[statutName] = nil
end
function AbstractMobParent:resetStatut()
self.statuts = {}
end
function AbstractMobParent:die()
self:addStatut("ko")
end
function AbstractMobParent:isAlive()
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return (not self:haveStatuts("ko"))
end
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function AbstractMobParent:removeOneTurnToStatut()
for name, duration in pairs(self.statuts) do
if (duration == 1) then
self.statuts[name] = nil
else
self.statuts[name] = (duration - 1)
end
end
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end
return AbstractMobParent