48 lines
1.4 KiB
Lua
48 lines
1.4 KiB
Lua
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local EffectManager = Object:extend()
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local itemutils = require "game.utils.items"
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local effectList = require "game.loot.effects"
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function EffectManager:new()
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self.itemdata = nil;
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end
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function EffectManager:getItemData(category, item)
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self.itemdata = itemutils.getItemData(category, item)
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end
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function EffectManager:applyEffects(character)
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for _, effect in ipairs(self.itemdata.effects) do
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local effectInstance = self:getEffectObject(effect, character)
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effectInstance:applyEffect()
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end
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end
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function EffectManager:getEffectStrings(character)
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local returnString = "No Effect";
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if (#self.itemdata.effects >= 1) then
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local effectInstance = self:getEffectObject(self.itemdata.effects[1], character)
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if (effectInstance ~= nil) then
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returnString = effectInstance:applyEffect() .. "\n"
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end
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end
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if (#self.itemdata.effects >= 2) then
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local effectInstance = self:getEffectObject(self.itemdata.effects[2], character)
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if (effectInstance ~= nil) then
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returnString = effectInstance:applyEffect()
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end
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end
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return returnString
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end
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function EffectManager:getEffectObject(rawEffectData, character)
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local effect = itemutils.getItemEffectData(rawEffectData)
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if (effectList[effect.type] ~= nil) then
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return effectList[effect.type](effect, character)
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else
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return nil
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end
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end
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return EffectManager
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