2021-03-20 17:23:14 +01:00
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local cwd = (...):gsub('%.gizmo$', '') .. "."
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local Parent = require(cwd .. "parent")
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local Gizmo = Parent:extend()
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2021-03-20 21:08:54 +01:00
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local defaultEffect = {
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{"simpleMessage", "", "ERROR 000 NO EVENT"},
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}
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2021-03-20 17:23:14 +01:00
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function Gizmo:new(world, x, y, w, h, overrides)
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local w = w or 16;
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local h = h or 16;
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Gizmo.super.new(self, world, "gizmo", x, y, w, h, false)
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self.overrides = overrides
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2021-03-21 16:19:28 +01:00
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self.drawDebugBox = true
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2021-03-20 17:23:14 +01:00
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end
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function Gizmo:setProperties(properties)
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self:setDefaultProperties()
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self:replaceProperties(properties)
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if (self.overrides ~= nil) then
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self:replaceProperties(self.overrides)
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end
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self:applyProperties()
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end
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function Gizmo:applyProperties()
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-- Apply properties to the internal item system
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self.isSolid = self.properties.isSolid
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self.mainHitbox.isSolid = self.properties.isSolid
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if (self.isSolid) then
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self:addHitbox("btnInput", "btnInput", -1, -1, self.w + 2, self.h + 2, false)
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end
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self.needButton = self.properties.needButton
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end
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function Gizmo:setDefaultProperties()
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local default = require "game.utils.gizmo.properties"
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self.properties = {}
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for key, value in pairs(default) do
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self.properties[key] = value
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end
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end
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function Gizmo:replaceProperties(properties)
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for key, _ in pairs(properties) do
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if (properties[key] ~= nil) then
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self.properties[key] = properties[key]
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end
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end
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end
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function Gizmo:doAction()
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2021-03-20 21:08:54 +01:00
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self.scene.events:startEvent(self, defaultEffect)
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2021-03-20 17:23:14 +01:00
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end
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return Gizmo;
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